Sicily 1943 Session:2 – 11 July 1943

Valor&Victory / Ironsworn wargame/RPG mashup.
This is a plastic soldiers game: please don’t expect historical accuracy.

Recap: Our heroes are the leaders of an American infantry platoon: Lt.Plutarcus “Pluto” Brown, Sgt.Antony “Tony” Russo and Sgt.Edward “Eddy” O’Dorley. They have successfully reached Sicily, together with large American and British armies. The same day, they unsuccessfully tried to dislodge a group of fascists from a farm.

After their first night in Gela, the platoon is sent to the plain North of the city to help contrast an armoured counter-attack by the Hermann Goering Panzer division. Pluto receives one of the rare bazookas available. They dig their foxholes in an open area. Small wood patches are present at the North of the board.

Order of Battle

Americans: 10 units (including the three leaders, Pluto -2, Eddy and Tony -1). Bazooka. Fox holes.
Germans: 3 infantry units (including a -2 leader). LMG. A Mk IV Tank (12 APFP gun, 4+3 APFT MGs, armour: C/A)

The Americans deploy at the West of the board. The Germans will enter from the East.

HEX.jpg

Turn 1: The German units enter the board. Infantry takes cover in the woods. The tank stops out of the range of fire of the Americans. Our heroes advance. The gun hits Pluto’s squad, killing one of his men. Tony takes cover in the woods. Eddy bravely advances in the open, hoping to close assault the tank.

1a.jpg

Turn 2: The German tanks points to Eddy for an armour overrun, but Pluto uses opportunity fire to shoot his bazooka. He needs an 8 or less to hit: the roll of 9 is modified by Pluto’s -2 leadership. The tank is hit! The rear armour is only A: the tank is automatically destroyed.

2a.jpg

Eddy tries to fire the German infantry e roll a 12, triggering an enemy Sniper. The Germans close assault Pluto, but fail [they roll 7, needing 6 or less].

2b.jpg

Tony and Pluto are ready to assault in their turn. Pluto goes first and eliminates the enemies. Tony sends a guy to clear the Sniper.

2c.jpg

[Ironsworn inter-battle scenes:]

All gain +1 Momentum for their victory

That evening, Eddy visits the Chaplain of the regiment, hoping to find some relief for the distress he feels since the previous day.
Sojourn: Challenge: 7,5 Action:3+Heart1=4 Miss
It is tiring. When the meeting ends, Eddy feels even worse then before. He realises he has lost all his faith. In comparison with the experience of killing men and seeing so many of his comrades die, religion seems only a heap of empty words.
-1 Spirit

Tony is hosted by an Italian family in Gela: the Tamalli.
Sojourn – Challenge 1,5 Action:2+2Heart=4 Weak hit. Plan: +2 Momentum
Tony feels more confident about the possibility to interact with the Italians. He feels he will be able to find his relatives!

Pluto: Gather Information – Challenge:7,3 Action:2+2=4 Weak Hit
Pluto goes around speaking to other soldiers of the Company. He wants to collect as much fresh material as possible for the war book he plans to write.
[Oracle: Coordinate Direction]
Cpt. Jones notices that Pluto seems particularly well connected with the other soldiers. He thinks it will be good to have him take part to the logistic technical meetings to define the best road to move North. For a while, Pluto will not have the spare time he hoped to devote to writing…

Current situation:
Lt.Plutarcus “Pluto” Brown
Pluto was born in Virginia. Before the war, he taught English in high school.
Edge:1 Iron:2 Heart:3 Shadow:1 Wits:2
Vow: write an autobiographic novel about the war (Formidable). Progress: 0
Momentum:+7 Health:+4 Spirit:+5 Platoon Supply:+4

________________________
Sgt.Antony “Tony” Russo
Russo lives in New York. He speaks some Italian, but not enough to be considered an official interpreter.
Edge:2 Iron:1 Heart:2 Shadow:1 Wits:3
Vow: find his Sicilian relatives (Formidable). Progress: 1
Vow: kill Tenente Murru (Dangerous). Progress: 0
Momentum:+6 Health:+5 Spirit:+5

________________________
Sgt.Edward “Eddy” O’Dorley
From Boston. He is the owner of a boxing gym.
Edge:3 Iron:2 Heart:1 Shadow:2 Wits:1
Vow: be promoted Lieutenant (Dangerous, i.e. easier than Formidable. It seems Eddy has already been noticed by higher officers). Progress: 0
Momentum:+5 Health:+5 Spirit:+2

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