The Unlucky Robot’s Treasure Hunt

Another WarStuff game with the same 160pt teams I used last time:

Blue Side:
4 soldiers, 30pts each (Q2 + Shooting Medium)
Sgt. Ninovich, 30 pts (Q3 + Shooting Medium)

Yellow Side:
2 soldiers, 30pts each (Q2 + Shooting Medium)
leader with pistol, 35pts (Q3 + Shooting Short)
Large Robot 65pts (Q4, Fast, Large, Vanguard)

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This time I played the Treasure Hunt mission from the Campaign Rules: the five pink cubes are possible positions for the target of the mission. Thanks to its Vanguard ability, the Robot starts 12” in front of the others.

Round 1: all possible target positions are reached by a unit. The Robot reaches the central pink cube.

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Round 2/3: the treasure position is revealed: the treasure (the green token) is found by the Yellow leader. The blue units advance and kill the Robot with a single lucky shot. The Yellow soldiers take cover behind the wrecked Robot and shoot down one of the Blue soldiers, but the Blues kill the Yellow leader with a second lucky shot: the treasure is dropped!

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Round: 4/5: The two Yellow soldiers move backwards. One of them picks up the treasure, while the other fights the enemies. Both the Yellow soldiers are hit and wounded: time to retreat!

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Round 6/7: The Yellow soldier who picked up the treasure is hit again, but he is lucky enough to only get another wound and leaves the field. The other Yellow soldier puts the Blue leader Ninovich out of action.

Another Yellow victory!

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Weirdgate 88: the Robot on Dangerous Ground

“1988: hypergates appear in different places of the Earth. The gates lead to what apparently is a different version of our planet in which elements of the present world mix with elements from the remote past and from what possibly is a remote future. From the hyperplanet, invading armies, dinosaurs and giant mutant fighters attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion”.

The Blue team from Earth fights the Yellow team from behind the hypergate, WarStuff OnePageRules, Dangerous Ground scenario from the Campaign Rules. All movement is limited to walking speed. The brown rectangles are dangerous ground.

Sgt. Ninovich and his squad are confronted again by a team of three Yellow soldier and a Large Robot. I have upgraded to 160 pts per side:

Blue Side:
4 soldiers, 30pts each (Q2 + Shooting Medium)
Sgt. Ninovich, 30 pts (Q3 + Shooting Medium)

Yellow Side:
2 soldiers, 30pts each (Q2 + Shooting Medium)
leader with pistol, 35pts (Q3 + Shooting Short)
Large Robot 65pts (Q4, Fast, Large, Vanguard)

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Round 1: the Robot starts with a 12” “vanguard” bonus and, being Fast, moves 9” instead of 6”. The other Yellow units follow along the corridor of non-dangerous ground. The Blue move forward looking for cover.

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Round 2: all move forward. The Blue team now has the Robot at shooting range: they are very effective and the Robot takes 3 wounds (the orange markers).

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Round 3: the Blue team kills the robot before it can attack in Melee. The Yellow team moves forward.

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Round 4,5: the two teams are now at shooting range. Two Blue soldiers take cover behind the wrecked robot. A Blue soldiers enters the dangerous terrain to take cover behind the glass structure, but he gets wounded by an energy field. Another Blue and a Yellow unit are killed in the firefight. Ninovich is also wounded by a shot. The two surviving Yellow soldiers find good cover near the stone arch, but they must fight against four enemies!

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The two surviving Yellow soldiers are careful and lucky: they manage to put the remaining Blue units out of combat. An unexpected victory for those from behind the Gateway!