Otanu of Eos: 2 – Journey to Lavinia

A continuation of my previous mini-campaign about Heliana the Priestess. I am using Ironsworn, Four Against Darkness (mostly for dungeon crawls), PocketLands 1.1 and Scarlet Heroes for hex-crawling and further inspiration. I have created a D100 hex-based version of the PocketLands Discovery Table: D100Lands.

Previously: Otanu is the son of Avella, queen of the island of Eos. The priestess Heliana has forced Avella to return to the True Cult, which she had abandoned to follow the wizard Althus. Otanu refuses to join the True Cult and sails to the East with a few trusted companions, hoping that one day he will bring back to Eos the cult of the Old Gods. Otanu is a devotee of the war goddess Torgana; when he lands across the sea in the small village of Asona, he swears to offer 1000 gold pieces to the Great Temple of Torgana to get guidance from the Goddess. Together with his three companions, he delves into a dungeon and collects the first gold for the offering.

All episodes.

_____

Main character: Otanu, prince of Eos

Edge:2; Heart:3; Iron:4; Shadow:2; Wits:3. (4AD Level 2)

Assets:
• Companion : “Kindred” (Arakna the Wizard, 4AD Level 2) – Your friend stands by you. Skilled: When you make a move outside of combat (not a progress move) aided by your companion’s expertise, add +1.
• Path: “Herbalist” – When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling). * Add +2. * On a hit, take or give an additional +1 health
• Combat Talent “Thunder-Bringer” – If you wield a mighty hammer… When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.

Heath:2; Spirit:5; Supply:5; Momentum:4. Gold pieces: 131.

Arakna’s Health: 2/4

Background Vow (Extreme): rise an army to conquer the Island of Eos and bring back the Old Gods (Progress: 0).

Dangerous Vow: Offer 1000 gold pieces to the Great Temple of Torgana to get guidance from the Goddess (Progress: 2).

Four Against Darkness party members:
Otanu (4AD Cleric Level 2).
Arakna (4AD Wizard Level 3).
Deshin the Dwarf (4AD Level 1).
Willa the Warrior (4AD Level 1).

_____

All the members of the team were badly wounded fighting monsters in the dungeon. They take their time recovering in Asona.

Sojourn: Challenge:2,6; Action:2+3Heart; WEAK HIT.

They partially recover: still -1 Health (Otanu:4, Arakna:3) and -1 Life for 4AD.

Otanu asks the villagers about the location of the Great Temple of Torgana.

Gather Information: Challenge:4,10; Action:4+3Wits; WEAK HIT.
(+1 momentum, now 5).
He gets vague indications that the temple is far, somewhere to the North-East. The best route is first reaching a larger town to the East: Lavinia. The party leaves Asona for this Dangerous Journey.

(In the following, I also use the two Journey Challenge dice as a 100 to select an hex from D100Lands. I apply terrain modifiers to the Action die: +1 when on a road; -1 if crossing a river without a bridge / road or terrain other than Grassland or Hills).

Journey: Challenge: 2,4; Action: 4+3Wits+(1 road). STRONG HIT.
Hex 24, Mountains, with road continuing to the East and a new river.
Waypoint: the party reach a bridge across a river in a narrow mountain valley.
Journey progress: now 2.
(I like the idea of Asona being surrounded by mountains, and I add two more Mountain hexes to the North of the current hex).

Journey: Challenge: 9,1 ; Action: 4+3Wits(+1 road, -1 mountains). WEAK HIT.
(-1 supply, now 4).
Hex 91, Hills, road continuing South-East.
They leave the mountains behind and cross gentler hills. A second bridge (waypoint) takes them again across the river. Otanu decides to follow the road, though it is turning South-East.
Journey progress: now 4.

Journey: Challenge: 3,9; Action: 3+3Wits(+1 road). WEAK HIT.
(-1 supply, now 3).
Hex 39, Grassland, road to the South-West.
Waypoint (Ironsworn oracle): Peaceful Hill.
Journey progress: now 6.
The road takes them to a solitary green hill in the plain, then turns South and West. This looks like a perfect place to Make Camp and try to fully recover from their wounds.
Make Camp: Challenge: 8,7; Action: 4+3Supply. MISS.
(-1 Supply, now 2). At night there is a sudden storm. They cannot rest and some of their supplies are lost.

Again, I add an arbitrary hexagon: more hills, with the river flowing through them towards the sea.

Journey: Challenge: 8,2 ; Action: 2+3Wits. WEAK HIT.
(-1 Supply, now 1).
Hexagon 82, Grasslands.
Journey progress: now 8.

Otanu decides it is better to try and gather some food.
Resupply: Challenge: 1,7; Action:3+3Wits. WEAK HIT.
(+2 supply, now 3; -2 momentum, now 3).
It takes them more time then expected, but they can hunt something and gather some edible roots.

Journey: Challenge: 6,8; Action: 4+3Wits. WEAK HIT.
Journey progress: 10.
Reach your destination: Challenge: 6,10 vs 10. WEAK HIT.
They reach Lavinia. I mark progress on the “offering to the Great Temple” vow (now 2).
Hex 68: Grassland.
I add to the map the town of Lavinia and a road that follows the directions on Hex 68 (but I would have added an arbitrary road anyway, if it were not on the PocketLands hex).

The Weak Hit requires a complication (an opportunity for a 4AD Dungeon-crawl): Darvus Jr, the son of Duke Darvus, has been kidnapped by rebels. It is believed that they are hiding in the necropolis West of Lavinia. A huge man-hunt is taking place, and all the people capable to fight are ordered to help.

I roll for the hex West of Lavinia: 47, Hills, and I mark the Necropolis.

From Asona to Lavinia.

4AD Mission: after 7 encounters won against monsters, the party will fight d6+2 Lev4 Rebels, with a chance of finding Darvus Jr.

The party explores several rooms in the underground necropolis. They finally find and defeat a group of 3 rebels. They collect more gold (new total: 260 gp).
Do they find Darvus Jr? (Unlikely) NO.
Do they find any valuable hint? 50/50 NO.

They are even more wounded now (Otanu’s Health:3; Arakna’s:2).
They capture one of the rebels and deliver him to the duke’s guards.

Into the necropolis, in search of Darvus Junior.

_____

Current Situation:

Heath:3; Spirit:5; Supply:2; Momentum:3. Gold pieces: 260.

Arakna’s Health: 2/4

Background Vow (Extreme): rise an army to conquer the Island of Eos and bring back the Old Gods (Progress: 0).

Dangerous Vow: Offer 1000 gold pieces to the Great Temple of Torgana to get guidance from the Goddess (Progress: 2).

Four Against Darkness party members:
Otanu (4AD Cleric Level 2).
Arakna (4AD Wizard Level 3).
Deshin the Dwarf (4AD Level 1).
Willa the Fighter (4AD Level 1).

Otanu of Eos: 1 – The caves of Asona

A continuation of my previous mini-campaign about Heliana the Priestess. I will use on Ironsworn, Four Against Darkness (mostly for dungeon crawls), PocketLands 1.1 and Scarlet Heroes for hex-crawling and further inspiration.

Main character: Prince Otanu of Eos, Cleric of Torgana the War Goddess.

Otanu is the son of Avella, queen of the island of Eos. The priestess Heliana has forced Avella to return to the True Cult, which she had abandoned to follow the wizard Althus. Otanu refuses to join the True Cult and sails to the East with a few trusted companions, swearing that one day he will bring back to Eos the cult of the Old Gods. Otanu is a devotant of the war goddess Torgana; he believes that carnage is pleasing to the goddess.

Edge:2; Heart:3; Iron:4; Shadow:2; Wits:3. (4AD Level 2)

Assets:
• Companion : “Kindred” (Arakna the Wizard, 4AD Level 2) – Your friend stands by you. Skilled: When you make a move outside of combat (not a progress move) aided by your companion’s expertise, add +1.
• Path: “Herbalist” – When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling). * Add +2. * On a hit, take or give an additional +1 health
• Combat Talent “Thunder-Bringer” – If you wield a mighty hammer… When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.

Heath:5; Spirit:5; Supply:5; Momentum:2.

Background Vow (Extreme): rise an army to conquer the Island of Eos and bring back the Old Gods (Progress: 0).

Otanu and Arakna

Four Against Darkness party members (I will focus on Otanu and maybe Arakna; the other two members basically are red jackets).
Otanu (4AD Cleric Level 2).
Arakna (4AD Wizard Level 2).
Deshin the Dwarf (4AD Level 1).
Willa the Fighter (4AD Level 1).


Otanu swears a dangerous vow to bring 1000 gold pieces to the Great Temple of Torgana in order to obtain guidance from the goddess.

Challenge:2,7; Action:5+3Heart. STRONG HIT (+2 momentum, now 4).

Otanu and his four loyal companions Arakna the Wizard, Deshin the Dwarf and Willa the Warrior sail East.
Do they land near a settlement? (likely) YES.
They reach a small fishing village called Asona.

They hear of nearby caves infested by monsters. Otanu decides to start looking for gold for his offer to Torgana. They visit the caves and meet two powerful monsters: a medusa in the deepest place of the caves and, while they have almost reached the exit, a chimera. Both encounters are resolved by Arakna’s sleep spells. They collect 131 gold pieces. Arakna levels up, she is now Level 3. All the party members have been wounded: I reduce Otanu’s Health (-3, now 2) and Arakna’s (-2, now 2).
I mark progress on the dangerous vow (now 2).

The caves of Asona

Current situation:

Heath:2; Spirit:5; Supply:5; Momentum:4. Gold pieces: 131.

Arakna’s Health: 2/4

Background Vow (Extreme): rise an army to conquer the Island of Eos and bring back the Old Gods (Progress: 0).

Dangerous Vow: Offer 1000 gold pieces to the Great Temple of Torgana to get guidance from the Goddess (Progress: 2).

Four Against Darkness party members:
Otanu (4AD Cleric Level 2).
Arakna (4AD Wizard Level 3).
Deshin the Dwarf (4AD Level 1).
Willa the Fighter (4AD Level 1).

Heliana the Priestess: 6 – Althus is defeated (Island of Eos finale)

This mini-campaign is based on Ironsworn, Scarlet Heroes hex-crawling and Dungeon Solitaire: Tomb of Four Kings with the addition of these narrative house-rules. This is the finale of the series focused on the island of Eos. I hope to resume Heliana’s adventures in the future.

Previously: Avella, queen of the island of Eos, has quit the True Cult to become a follower of Althus the wizard. Heliana is a priestess of the True Cult sent to Eos to bring Avella back to the Cult. She finds out that Althus is using goblins and orcs as his minions. In the city of Clara, she charms the warrior cultist Tallia as her companion. The two travel East and destroy the Black Fort, where Althus’s orc army was getting ready to overthrow Avella’s rule. Heliana and Tallia reach the capital city of Eos, where Tallia is killed while confronting the powerful demon Vrusk. Heliana charms a new companion, the military officer Widda, and finds a sceptre that grants her power upon Vrusk.

All episodes.

Main Character:
Heliana, [Character Descriptor Oracle:] old and hostile Priestess of the True Cult.

Assets:
Companion: Tallia (+1 when aided).
Scry: sacrifice a magical object and Gather Information +Wits. On a weak hit, 2 harm or -2 supply.
Charm (custom ritual asset): to find a new companion, roll +Shadow. On a Weak Hit, Face Danger.

Edge:3, Heart:2, Iron:2, Shadow:4, Wits:3.
Momentum:8, Health:5, Spirit:5, Supplies:1.
Companion: Widda (HP:10).
Valuable objects: two gems.
Epic background vow: help make the True Cult the main religion in the world [Pr:0].
Formidable Vow: Win back the faith of Queen Avella [Pr:7].


Heliana finds that Althus is in his tower, North-East of the city. She plans to use the demon Vrusk against the wizard. Heliana and Widda prepare the expedition:

Sojourn: Challenge:1,8; Action:4+3(Heart). Weak Hit. (+2 Supply, now 3)

They leave the city directed to the tip of the peninsula North of the Eos:

Journey: Challenge:8,10; Action:6+3(Wits). Weak Hit. (-1 Supply, now 2). The peninsula is plain and does not offer any particular challenge.

Journey: Challenge:8,8; Action:6+3(Wits). Strong Hit + Match. (+1 Momentum, now 9). They move across a forest and get in sight of Althus’ tower.

Tomb of Four Kings: each King gathered allows moving to the upper level. Widda will find Althus in level 4, she must therefore collect 3 Kings.

The tower of Althus

Widda is first wounded by a trap. Finding the stairs to level 2 takes a long time, but on level two she readily dismisses an Ogre guard and finds the stairs to level 3. She is wounded by another trap, and only has 2 HP left, but she manages to find the stairs up and confront Althus in the highest room. She uses the sceptre to summon Vrusk, ordering the demon to help her fight the wizard.

Battle: Challenge:2,10; Action:5+4(Shadow). Weak Hit.

Pay the Price: Vrusk’s fury makes the whole tower collapse. The demon vanishes, while both Althus and Widda are killed. Formidable Vow Progress +1, now 8.

Heliana uses one of her gems to ask the spirits how she can best exploit her victory upon Althus.

Scry: Challenge:1,6; Action:1+3(Wits). Weak Hit. (I decide to burn Momentum, from 9 back to 2, and make this a Strong Hit instead).

Heliana sees that by wearing Althus’ medallion the citizens of the capital will look at her as their new spiritual leader. She searches the ruins of the tower and collects the medallion from Althus’ body. In the city, she is acclaimed as the liberator from the menace of Vrusk. She is finally received by Avella. Will the queen accept to re-join the True Cult?

Fulfil your vow: Challenge:6,8; Progress:8. Weak Hit. (Heliana gains 2 XP)

Complication: Avella reinstate the True Cult as the official religion in Eos. But her son Prince Otanu sails to the East; he leaves a message where he claims that he will come back with an army to eradicate the True Cult and bring back the faith in the Old Gods.

Heliana swears a vow to put an end to Prince Otanu’s threat to the True Cult.

Swear an Iron Vow (Formidable) : Challenge:1,5. Action:2+2(Heart). Weak Hit. (+1 Momentum, now 3)

Heliana the Priestess vs Prince Otanu

Current Situation:
Edge:3, Heart:2, Iron:2, Shadow:4, Wits:3.
Momentum:3, Health:5, Spirit:5, Supplies:2.
Companion: none.
Valuable objects: one gem.
XP:2
Epic background vow: help make the True Cult the main religion in the world [Progress:0.25].
Formidable Vow: Win back the faith of Queen Avella [Fulfilled].
Formidable Vow: Put an end to Otanu’s threat to the True Cult [Progress:0]

Heliana the Priestess: 5 – Vrusk the Demon

This mini-campaign is based on Ironsworn, Scarlet Heroes hex-crawling and Dungeon Solitaire: Tomb of Four Kings with the addition of these narrative house-rules.

Previously: Avella, queen of the island of Eos, has quit the True Cult to become a follower of Althus the wizard. Heliana is a priestess of the True Cult sent to Eos to bring Avella back to the Cult. She finds out that Althus is using goblins and orcs as his minions. In the city of Clara, she charms the warrior cultist Tallia as her companion. The two travel to the Black Fort, where an orc army is getting ready to bring Althus to power. Tallia sets fire to the explosives stored below the fort and the orc army is destroyed.

All episodes.

Main Character:
Heliana, [Character Descriptor Oracle:] old and hostile Priestess of the True Cult

Assets:
Companion Tallia (+1 when aided)
Scry: sacrifice a magical object and Gather Information +Wits. On a weak hit, 2 harm or -2 supply
Charm (custom ritual asset): to find a new companion, roll +Shadow. On a Weak Hit, Face Danger

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:8 Health:5 Spirit:5 Supplies:2
Companion: Tallia (HP:12, Jack of Diamonds)
Valuable objects: Red Gem
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:5]

_____

Heliana uses the red gem collected by Tallia to cast her scry spell and find out the whereabouts of Queen Avella:

Scry Challenge:7,2 Action:1+3Wits WEAK HIT
The fire burns all their supplies (-2 supply, now 0, Unprepared)

Is Avella at court? (Likely) YES

Where is the court? D6 hexes, D3 direction: NW, NE, SW: 4 hexes NW

Heliana sees that Avella is at court in the capital city of Eos, North-West of the now ruined Black Fort.

Journey Challenge:2,9 Action:5+3Wits WEAK HIT (-1 momentum. now 7)

Heliana and Tallia go through the hills. They find a cave that appears to be the lair of a bear. Tallia goes inside to kill the beast and feed herself and Heliana.

Tomb of Four Kings: Tallia kills two bears and retrieves two ancient artefacts (Kings): a Talisman and a Dagger
+1 Supply, now 1, unprepared removed

The lair of the bears

Journey Challenge:3,7 Action:5+3Wits STRONG HIT
They go through more hills without any trouble

Journey Challenge:4,4 Action:6+3 STRONG HIT + MATCH
(+1 momentum, now 8; +1 vow progress, now 6)

They reach the capital city of Eos and find a comfortable tavern where to rest after their journey. The next day, Heliana hunts for rumours about how to get an audience with Avella.

Gather Information Challenge:7,7 Action:4+3 MISS+MATCH
(here I should probably have burnt momentum, but I did think of that option)

The queen is very reserved and it is almost impossible to talk with her. The city is plagued by the terrible double-headed demon Vrusk: they feed him a young person each week to avoid worse trouble and devastation. Whoever kills the demon will certainly be able to meet the queen who will want to thank their saver.

Vrusk, the double-headed demon

Tomb of Four Kings Multi-Level dungeon (each level is six rooms)
2 of spades represents the demon, immune to divine intervention (Queens)
Tallia goes through the dungeon, she kills an ogre and a goblin and she is wounded by a trap. She descends to the large hall where Vrusk is, but in that moment her torch goes off.

Does Vrusk kill Tallia? (50/50) YES

When Tallia does not come back from the dungeon, Heliana understands that she is alone again and must charm a new companion. She looks for someone who might help her get in touch with the court.
Scarlet Heroes Elite NPC: High Military Officer

Heliana is among the public of the exercises of the Queen’s Guard just outside the walls of the city. She manages to approach one of the commanders and tries her spell.

Charm Challenge:2,9 Action:6+4 STRONG HIT

Gender (50/50) Female
Ironsworn NPC trait: oppressed
Disposition towards the True Cult (Ironsworn disposition oracle): hostile

Widda is the commander of the Bitter End company of the Queen’s Guard. Being low-born, she feels her career is not going as she deserves. Her company took part in the purge against the True Cult ordered by Althus.

Heliana and Widda

Heliana uses the Talisman that Tallia found in the lair of the bears to see if she can use the demon Vrusk against Althus.

Scry Challenge:5,2 Action:5+3Wits STRONG HIT

The spirits tell her that a sceptre hidden in the crypt of a shrine North of the capital will allow her to control Vrusk. She sends Widda in search of the magical object.

Tomb of Four Kings, Mission:4 – Monsters 4-8 are goblins; kill one and retrieve a king

The crypt below the shrine

Widda kills a goblin in the first room of the dungeon and then an ogre. She is badly wounded by traps and does seem to find the sceptre. While she is trying to reach an exit, she first finds the sceptre and then an ancient tomb where she collects two precious gems.

(she collects 45 points of treasure, yet she does not get an advancement)

Heliana now has the sceptre and she can take control of the demon!

Vow progress +1, now 7

_____

Current Situation:

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:8 Health:5 Spirit:5 Supplies:1
Companion: Widda (HP:10)
Valuable objects: Dagger
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:7]

Heliana the Priestess: 4 – The Fall of the Black Fort

This mini-campaign is based on Ironsworn, Scarlet Heroes hex-crawling and Dungeon Solitaire: Tomb of Four Kings with the addition of these narrative house-rules.

Previously: Avella, queen of the island of Eos, has quit the True Cult to become a follower of Althus the wizard. Heliana is a priestess of the True Cult sent to Eos to bring Avella back to the Cult. She reaches the village of Coldwater by ship and she magically charms the guard Kuno as a companion. Heliana finds out that Althus is using goblins and orcs as his minions. They reach the town of Clara and Kuno is killed in a dungeon. Heliana charms a new companion: the warrior cultist Tallia. The two leave Clara in search to the place where an orc army is gathering.

All episodes.

Main Character:
Heliana, [Character Descriptor Oracle:] old and hostile Priestess of the True Cult

Assets:
Companion Tallia (+1 when aided)
Scry: sacrifice a magical object and Gather Information +Wits. On a weak hit, 2 harm or -2 supply
Charm (custom ritual asset): to find a new companion, roll +Shadow. On a Weak Hit, Face Danger

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:5 Health:5 Spirit:5 Supplies:5
Companion: Tallia
Valuable objects: none
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:3]

_____

Heliana and Tallia

Heliana and Tallia travel East.
Journey – Challenge:1,2 Action:1+3Wits STRONG HIT

(+1 Momentum, now 6; -1 supplies, now 4)
They cross a forested area and reach a large river.
Can the river be crossed? [50/50] NO
Journey – Challenge:3,5 Action:2+3Wits WEAK HIT (-1 supplies, now 3)
They follow the river across a plain

Journey – Challenge:1,7 Action:2+3Wits WEAK HIT (-1 supplies, now 2)
Scarlet Heroes Wilderness Features: Bridge, Natural Fort
The ground rises first through hills, then mountains. They reach a bridge guarded by orcs. Across the bridge, a large fort looms at the top of a mountain.
Heliana relies on her dark powers to help Tallia ambush the guards
Battle Challenge: 2,9 A:6+4Shadows STRONG HIT (+2 Momentum, now 8)
I also mark +1 progress on Heliana’s vow (now 4)
After cross the bridge, many caves in the sides of the mountains can be seen. Heliana sends Tallia to explore one of them.
Tomb of Four Kings Mission 6: retrieve the Scroll of Light


Tallia takes damage from a couple of traps, defeats a lizardman and an orc and collects a magical scroll and a gem.
Heliana uses the gem to ask the spirit about the powers of the scroll:
Scry Challenge:5,8 Action:6+3Wits STRONG HIT
Ironsworn Action/Theme Oracle: Oppose Language
The scroll is a powerful confusion spell. If cast on Gnash the orc-king the orcs will be unable to communicate with one another and with Althus.
Tallia will enter the fort and search for Gnash.
Tomb of Four Kings Mission 7: kill 2 monsters and retrieve a Black King


Searching the fort takes a long time. Finally, Tallia’s burns her last torch and is unable to cast the spell. The mission fails, but Tallia manages to escape. The orcs hunt for Heliana and Tallia:
Face Danger Challenge:4,10 Action:1+4Shadows WEAK HIT (-1 Momentum=7)
The two women elude the orcs. They hide in one of the many caves, where Heliana finds a tunnel that goes deep into the mountain. Tallia explores this new dungeon.
Tomb of Four Kings: Kill three monsters and retrieve a Black King

Monster-infested caves

The caves are infested by monsters: Tallia kills a hobgoblin, a goblin and an orc. She finds a ring with a black stone.
Heliana uses the jewel for her magic:
Scry Challenge:2,3 Action:6+3Wits STRONG HIT
Heliana sees that king Gnash has stacked a huge quantity of explosives in the dungeons below the fort. If Tallia can find were the explosives are, she can set a fuse and blow up the whole fort. Exiting the tunnels before the explosion will not be easy though.
Tomb Of Four Kings: find a Black King before retreating.

The dungeons below the black fort

Tallia is lucky: she finds a red gem just after entering the dungeon; the explosives are not too deep in the dungeons. She lights the fuse and exits the caves before the explosion.
[She also gets a TOFK advancement: +1HP, now 12]
Heliana and Tallia see the black fort collapse.
+1 Vow Progress [now 5]
+1 Momentum [now 8]

_____

Current Situation:

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:8 Health:5 Spirit:5 Supplies:2
Companion: Tallia (HP:12, Jack of Diamonds)
Valuable objects: Red Gem
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:5]

Heliana the Priestess: 3 – The dungeons of Clara

This mini-campaign is based on Ironsworn, Scarlet Heroes hex-crawling and Dungeon Solitaire: Tomb of Four Kings with the addition of these narrative house-rules.

Previously: Avella, queen of the island of Eos, has quit the True Cult to become a follower of Althus the wizard. Heliana is a priestess of the True Cult sent to Eos to bring Avella back to the Cult. She reaches the village of Coldwater by ship and she magically charms the guard Kuno as a companion. Heliana finds out that Althus is using goblins and orcs as his minions. They reach the town of Clara and Kuno is killed in a dungeon. Heliana charms a new companion: the warrior cultist Tallia.

All episodes.

Main Character:
Heliana, [Character Descriptor Oracle:] old and hostile Priestess of the True Cult

Assets:
Companion Tallia (+1 when aided)
Scry: sacrifice a magical object and Gather Information +Wits. On a weak hit, 2 harm or -2 supply
Charm (custom ritual asset): to find a new companion, roll +Shadow. On a Weak Hit, Face Danger

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:3 Health:3 Spirit:5 Supplies:1

Valuable objects: none
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:3]

_____

Heliana and Tallia stay at the Inn of the Purple Tree in Clara. Heliana needs money to pay the inn and valuable objects for her spell. In Clara there are the ruins of a huge ancient palace, whose dungeons are known to contain many riches. Tallia adventures into one of them.

Tomb Of Four Kings – Mission: 3: Retrieve treasure from a room with a locked door

Tallia kills an orc in the first room, she opens the door to the inner dungeon and finds some coins, a magical scroll and an ancient ring. [the mission is a success, but she does not roll an advancement]

Sojourn: Challenge:4,4 Action:1+2Heart MISS + MATCH

Heliana has received damage of a supernatural kind and she does not heal. Tallia knows a cleric of the Oniros who can probably help.

Ironsworn NPC: Gwanir, an experienced and resourceful cleric

Gwanir will cure Heliana: he asks as a reward the scroll she just found. He asks Tallia to return to the dungeons and retrieve two kinds of fungus that only grow there.

Tomb Of Four Kings – Mission: 8: Retrieve a black king (spades or clubs) and a red king (diamonds or hearts)

Heliana can only find one of the two fungi (the mission fails).
The next day she visits another dungeon, but this one is infested by undead skeletons!

Tomb Of Four Kings – Mission: 9: Kill two skeletons and retrieve a black king

She destroys three skeletons and retrieve the fungus. She rolls an advancement (+1 HP now 11)

Gwanir cures Heliana with the fungi and she fully recovers (Health=5). He takes the scroll as agreed.

Is he willing to further help Heliana’s cause? 50/50 NO

Sojourn: C:3,6 A:5+2Heart STRONG HIT
(+4 Supplies, now 5) They spend their remaining gold pieces to resupply.

Heliana uses the ring to find out more information about Althus’ plans:

Scry C:6,6 Action:2+3Wits … another MISS + MATCH

Pay the price: the current situation worsens

Heliana sees that Althus’ orcs are gathering: he plans to overthrow Avella and make himself king of Eos.
Heliana decides to immediately leave Clara in order to find the orcs and stop them.

______

Current situation:

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:3 Health:5 Spirit:5 Supplies:5
Companion: Tallia
Valuable objects: none
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:3]

Heliana the Priestess: 2 – Kuno dies

This mini-campaign is based on Ironsworn, Scarlet Heroes hex-crawling and Dungeon Solitaire: Tomb of Four Kings with the addition of these narrative house-rules.

Previously: Avella, queen of the island of Eos, has quit the True Cult to become a follower of Althus the wizard. Heliana is a priestess of the True Cult sent to Eos to bring Avella back to the Cult. She reaches the village of Coldwater by ship and she magically charms the guard Kuno as a companion. Together, they travel South to a community of exiled members of the True Cult and find out that Althus is using goblins and orcs as his minions.

All episodes.

Main Character:
Heliana, [Character Descriptor Oracle:] old and hostile Priestess of the True Cult

Assets:
Companion (+1 when aided)
Scry: sacrifice a magical object and Gather Informatin +Wits. On a weak hit, 2 harm or -2 supply
Charm (custom ritual asset): to find a new companion, roll +Shadow. On a Weak Hit, Face Danger

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3

Momentum:3 Health:5 Spirit:5 Supplies:5

Epic background vow: help make the True Cult the main religion in the world [Pr:0]

Formidable Vow: Win back the faith of Queen Avella [Pr:2]

_____

Heliana still has one of the two valuable earrings found by Kuno. She uses it as sacrifice for her ritual:

Scry C:7,8 A:4+3Wits MISS

She is unable to gain further information. She decides to move East.
They cross a region of forested hills and reach a Villa in a Vineyard Estate.

Who own the villa? [Ironsworn NPC]
The Vengeful Priestess Padma. Disposition:suspicious

Is she a member of the True Cult? [unlikely] NO
She is devoted to Etaura, the Earth Goddess, the most ancient religion of Eos. Padma is resentful against both the True Cult and Althus.
Skeletons have recently infested her cellars and stolen one of her talismans. She will help Heliana if they recover the talisman (Tomb Of Four Kings Mission:9).

Padma’s cellars

Kuno enters the cellar. He kills three skeletons and finds the talisman. But when his last torch goes off he loses it. He still manages to exit the cellars alive.

Padma orders her guards to take most of Heliana’s supplies (-3, now 2) and sends them away.

Journey C:2,10 A:5+3Wits WEAK HIT (-1 supply, now 1)

They head North and reach the town of Clara.
Is this the capital of Eos? [unlikely] NO

They hear rumours that Ilsit, a prominent priest of the True Cult, is kept prisoners in the dungeons below the city hall.

TOFK Mission:4 – Kill 2 guards (monsters 2-7) and retrieve a king (Ilsit)

Kuno is first wounded by a series of traps. He goes berserk and kills a centaur (monster 10). He then kills 3 guards and finds Ilsit, but he is finally killed by a fourth guard.

Ilsit’s cell

Heliana is alone again. She visits inns and market trying to get some insights about Althus.

Gather Information: C:4,5 A:5+3Wits STRONG HIT (+2 Momentum, now 5)
Ironsworn Action/Theme: Depart Momentum
A while ago, Althus was enthusiastically followed by many, but his popularity is now declining.
These are good news for Heliana: I mark progress on her vow (now 3)

Does Heliana find someone who volunteers as a new companion to help the True Cult? 50/50 NO

Scarlet Heroes / Ironsworn NPC: Armoured Dark Cultist

She meets Tallia, a fighter and a follower of the dark cult of Oniros, the dream god. The young woman is hostile to Althus who suppressed the cult of her god.
Heliana tries to Charm her to become her new companion:

Charm: C:2,6 A:1+4Shadow WEAK HIT
Mystic Backslash: a physical torment (2 harm, health=3)

Heliana and Tallia

_____

Current situation:
Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3
Momentum:3 Health:3 Spirit:5 Supplies:1
Companion: Tallia
Valuable objects: none
Epic background vow: help make the True Cult the main religion in the world [Pr:0]
Formidable Vow: Win back the faith of Queen Avella [Pr:3]

Heliana the Priestess: 1

This mini-campaign is based on Ironsworn, Scarlet Heroes hex-crawling and Dungeon Solitaire: Tomb of Four Kings with the addition of these narrative house-rules.

Heliana and Kuno

Main Character:
Heliana, [Character Descriptor Oracle:] old and hostile Priestess of the True Cult

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3

Momentum:2 Health:5 Spirit:5 Supplies:5

Assets:
Companion (+1 when aided)
Scry: sacrifice a magical object and Gather Informatin +Wits. On a weak hit, 2 harm or -2 supply
Charm (custom asset): to find a new companion, roll +Shadow. On a Weak Hit, Face Danger

Epic background vow: help make the True Cult the main religion in the world

Ironsworn Goal Oracle: undermine a relationship

Inciting incident: Avella, Queen of the island of Eos, abandoned the True Cult to become a follower of Althus the Wizard. The Cult sends Heliane to Eos to fix things.

Formidable Vow: Win back the faith of Queen Avella.

_____________

Swear an Iron Vow: C:5,6 A:2+2Heart+1 Bond MISS
Heliana will sail to Eos without a companion

Heliana arrives at Coldwater, a village in the North-West of Eos.

She tries to Charm a miner she meets in a inn:

C:7,9 A:2+4 MISS

She fails and the other people in the inn try to arrest her as a witch. She leaves the village alone.

She travels to the North on a small peninsula, until she reaches the ruins of an ancient city.

Does she meet anybody? (unlikely) NO

She goes South and reaches a trade post in the hills. She notices a mercenary who looks like a good candidate and tries to Charm her.

C:8,8 A:1+4Shadow MISS+MATCH

The charm fails and she is recognized by two guards who had seen her in Coldwater.

Is she taken back to the village? 50/50 YES

Along the way, she tries to Charm one of the two guards.
C:8,3 A:2+4 WEAK HIT (I mark progress on the Vow, progress=1)

Face Danger: 1,8 A:6+3Edge STRONG HIT

The other guards tries to kill her, but she dodges the blow and the charmed guard kills the other.

Her new Companion is named Kuno (a stern guard)

They reach a ruined fortress South of Coldwater. Heliana sends Kuno to search the dungeon under the fortress for the magic artefacts she needs to Scry.

I roll a random “Tomb of the Four Kings” mission and get #10: Makura’s Earrings (kill three monsters and retrieve two kings).

Kuno first kills a goblin and an orc. He reaches a tomb where he finds two magical earrings. He then retreats towards the outside and kills a third monster along the way.
The mission is a success, but I roll no advance for Kuno’s skills.

Below the ruined fortress

Heliana uses one of the earrings for her magical fire-divination:

Scry C:3,9 A:1+3Wits WEAK HIT
The fire is hungry and Heliana takes 2 harm (health=3)

Does she see a Place (75%) or a Person (25%): PLACE

Ironsworn location: Expansive Hideout

She sees she must reach a complex of catacombs. Who hides there?
Members of the True Cult / Another Cult 50/50 TRUE CULT

After Queen Avella has abandoned the True Cult, many of the most faithful believers have exiled themselves to catacombs in the South-West of the island.

Heliana and Kuno travel through a plain region until they reach the hills where the catacombs are. Heliana presents herself has a priestess and speaks with the cultists (+1 because they share the same religion):

Gather Information C:1,9 A:1+1+2Heart WEAK HIT

She finds out that Althus is allied with the goblins and orcs and these monsters are now proliferating across Eos. (+ progress on the vow, now 2; +1 Momentum, now 3). The cultists need Heliana’s help in their turn.

Random “Tomb of the Four Kings” mission: #6 (retrieve the Scroll of Light)

They ask to be helped rescue one of their sacred books which is in a catacomb that is now occupied by the orcs.
Kuno enters the catacomb and he is immediately confronted by a huge orc (monster:10). He goes berserk and kills it. He passes a shrine and reaches the corridor where the book is hidden. He is confronted by two more orcs, goes back to the shrine through a secret door and exits the dungeon.

The orc-infested catacomb

This time Kuno gets an advancement: he adds the Jack of Spaces (Berserk) to his initial hand.

Heliana and Kuno spend one day at the catacombs.

Sojourn: C: 4,6 A:5+1Bond+2Heart weak hit

Heliana recuperates two health points (health=5)

_____________


Current situation:

Edge:3 Heart:2 Iron:2 Shadow:4 Wits:3

Momentum:3 Health:5 Spirit:5 Supplies:5

Epic background vow: help make the True Cult the main religion in the world [Pr:0]

Formidable Vow: Win back the faith of Queen Avella [Pr:2]

Leonidovo 1943 – September 2, towards the Desna River

Set up and other episodes


The main objective is #1, the building on the left.

Katya’s account of the day:

We advance towards the Desna River. Our platoon is ordered to capture a farm occupied by the Germans. We deploy at the other side of a low hill near the farm. Lada leads us to the top of the hill and sends a squad towards another farm on our left: from the top of the hill, we see our comrades killed in a hand-to-hand fight with the enemy. We are under the fire of a machine gun and Pavel briefly panics but he then recomposes himself. Lada is not discouraged and leads us forward; while we carefully advance though the hedge, the Germans barricade inside the building, but we do not stop and attack them before they can organize an ambush. We win the day without other losses.

The final assault

After the battle – based on a simple system I am working on (provisional title: Breakdown).

Pavel’s doubt increases +1 (now 3).

I roll for a scene with three characters: Lada, Nikolay and Pavel.

There was no breakdown, so doubt decreases: Lada (2), Nikolay (1), Pavel (2).

I improve the relationships between the three characters.

Prompt: 6 Handling Prisoners

After the battle, Lada, Nikolay and Pavel secured two Germans that we captured inside the farm. After they were tied up, Pavel hit one of them and Nikolay seemed ready to join him in doing so, but Lada stopped them and said the Commissar in person was coming for the prisoners and we should risk no trouble with him.

I rolled 5 on the D6 for advancement: the next battle will be three squares towards Leonidovo.

Leonidovo 1943 – September 1, Danino

Set up and other episodes

Our heroes are deployed on the left

Katya’s account of the day:

We attack Danino, a small village south of Yelnya. Apparently, the Germans were surprised by our attack and the company commander Bikovets could occupy the main crossroads [objective 5]. On the left of Bikovets, we occupied some houses and incessantly fired on the enemy, but we were never involved in the toughest fight. But at the crossroads the fight was hard, with the Germans trying several charges. Both sides took casualties, two of our comrades were killed, but we held our ground and won the day.

One of the furious German attacks against Bikovets’ men

After the battle – based on a simple system I am working on (provisional title: Breakdown).

Nikolay’s doubt would decrease by 1, but it already is at the minimal value, so nothing changes.

I select two random characters to play a scene: Nikolay and Pavel.
Both pass their doubt rolls: they are already Friends, so their relationship cannot further improve. Pavel’s Doubt level decreases from 3 to 2.
Scene prompt 9: “Discussing the previous mission”.

Back to Katya’s journal:

In the evening, I overheard a conversation between Nikolay and Pavel. Pavel was showing a beautiful dagger he found on the body of a dead German. At first, Nikolay was upset and said that we took so little part in the battle that we had no right to take anything from the dead. After that, the two men were silent for a while. Than Nikolay seemed to soften up somehow, he almost smiled and said that the important thing is that we won: one more step towards the liberation of the Motherland. He patted Pavel on the shoulder and went to sleep.

I rolled 1 on the D6 for the Soviet advance, so the next battle will be in the square immediately to the West of Danino.