An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]
Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. While the two clans travel South, the druid Beltros announces he must leave to follow a mysterious quest: he names the young Anunna as his replacement. After several fights against the Romans, the Gauls reach the tomb of Dag, on the Southern shore of a large lake. They attack the Etruscan city of Axevena, but are defeated by the princes Vel and Perca.
Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers
Lavinia: Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.
Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.
Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.
Vel: an Etruscan prince from Axevena. After fighting for years as a mercenary for the Romans, he rebelled against them and declared Axevena a free city.
Perca: Vel’s ambitious twin sister; she rules Axevena together with her brother.
[binary oracle] Is the next battle against the Etruscans (likely) or the Romans? Etruscans
Vel and Perca push forward, chasing the retreating Gauls.
The two armies face each other in a marshy area: all river hexes count as marsh.
At the centre of the field there is a farm, whose conquer is worth 1 victory banner. The first side to conquer 5 banners wins.
Keera deploys at the centre and Mogurix on the right.
Perca has the disadvantage of deploying behind the marshy river. Vel starts from the Etruscan camp (which is also worth 1 banner, if conquered by the Gauls).
Perca leads her soldiers through the marshes. Some join Vel on the left wing. She charges directly across the marshes and finds tough opposition by the Celtic warriors. The Gauls loose one of their units, but their Light Infantry occupies the farm [Gauls:1; Etrurians:1]
The Etrurian Auxilia are destroyed while trying to dislodge the Gauls from the farm [Gauls:2; Etrurians:1]. The Etrurians insist in their attack and finally the Celtic Infantry has to retreat [Gauls:1; Etrurians:1]. A Celtic cavalry unit is destroyed and Vel’s elite Infantry also defeats Keera’s warband [Gauls:1; Etrurians:3]
The Gauls reconquer the farm with Mogurix’ Cavalry [Gauls:2; Etrurians:3], an Etruscan infantry unit is also destroyed [Gauls:3; Etrurians:3]. But Vel leads the final charge: Mogurix’ infantry is destroyed and the farm reconquered [Gauls:2; Etrurians:5].
Keera lost the battle and she must
Pay the Price: -1 Supply, now at 0 (I mark Unprepared)
I also check the Pay the Price Oracle: A surprising development complicates your quest.
Action/Theme oracle: Challenge Strategy
Someone question’s Keera’s strategy.
[binary oracle] Is it Mogurix (likely) or Anunna? Mogurix
Mogurix openly says that attacking the Etruscans was a mistake. The Romans are their true enemy. They should negotiate an alliance with Vel and Perca.
Keera’s current situation:
Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:0 Momentum:4
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – ACHIEVED
Vow: establish a settlement near the lake (Dangerous) – Progress:2
Background Vow: plunder a major Roman city (Extreme) Progress:1