Esposito ’44 – Le Mystère de Chalendun e07 – Capturing the rail-road

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. After another successful attack, captured Germans say they the officers make them take mysterious pills. Our heroes also find a strange device built by the Nazis; there are rumours that it can control the minds of German soldiers. The platoon leader Lt.Esparza is killed in an attack along the Chalendun rail-road. What is is hidden in Chalendun?

A campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration.

All episodes

I grant a clue if the Allied objective is taken (even if it is later lost). I will also grant a clue if the Allies win the battle. A maximum of two clues can be collected in each game.

Hints collected so far:

  • A Secret Weapon [8]
  • A French Scientist [4]
  • Some Hidden Treasure [2]
  • An Important Prisoner [3]
The rail-road is now defended by only a few SS

Private Esposito’s account of 7July 1944:

Esparza was a good guy, but a little too bold. He has been replaced by Lt. Wray, who lead us in a new attack to the rail-road. The German defences were considerably reduced with respect to yesterday. Again, McRay lead the attack on the right side while most of the platoon was on the left with Wray. Jerry was aggressive and tried to ambush us, but this time we were ready. Things were easier for Wray and when he was done he came to help us when German reinforcements arrived. They gave us a hard time, but this time we managed to take the objectives with minimal losses.

Since the scenario was won and the objectives taken, two new clues are granted.

[GMA: Unearth Stealthy Container] In a German foxhole, we find a box with a map of Chalendun. The church is marked as the place where “the object” is stored. [+1 Weapon, +1 Treasure]

When examining the documents, our translator understands that we are dealing with a secret weapon [+2]. The mystery is solved! Tomorrow we will attack the village and we will see what this all is about.

Updated situation:

  • A Secret Weapon [11] [since the score is more than 10, this is the solution!]
  • A French Scientist [4]
  • Some Hidden Treasure [3]
  • An Important Prisoner [3]

Esposito ’44 – Le Mystère de Chalendun e06 – Lieutenant Esparza dies

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. After another successful attack, captured Germans say they the officers make them take mysterious pills. Our heroes also find a strange device built by the Nazis; there are rumours that it can control the minds of German soldiers. What is is hidden in Chalendun?

A campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration.

All episodes

I grant a clue if the Allied objective is taken (even if it is later lost). I will also grant a clue if the Allies win the battle. A maximum of two clues can be collected in each game.

Hints collected so far:

  • A Secret Weapon [8]
  • A French Scientist [4]
  • Some Hidden Treasure [2]
  • An Important Prisoner [3]


Private Esposito’s account of 6 July 1944:

The battalion advances towards the rail-road to Chalendun. Where our platoon attacks, there are a couple of German MGs hiding between the trees. Lt. Esparza orders that McRay leads a frontal attack through the woods, while he tries to move around the Germans to attack them from behind. We have the support of heavy artillery, but we are unable to accurately direct their shells. Esparza’s manoeuvre appears to be a success, we encircle most of the Germans inside the woods. But their officer turns out to be a tough one: he manages to ambush Esparza and kill him together with several of our guys. We retreat.

[since the scenario was lost and no objectives taken, no new clues are revealed]

Esposito ’44 – Le Mystère de Chalendun e05 – A country crossroads

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. The next day the SS counter-attack and they are forced to retreat, but the next day they regain the initiative. Captured Germans say they the officers make them take mysterious pills. What is is hidden in Chalendun?

A campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration.

All episodes

I grant a clue if the Allied objective is taken (even if it is later lost). I will also grant a clue if the Allies win the battle. A maximum of two clues can be collected in each game.

Hints collected so far:

  • A Secret Weapon [6]
  • A French Scientist [3]
  • Some Hidden Treasure [3]
  • An Important Prisoner [3]
The two objectives: Crossroads (2) and Building (5)

Private Esposito’s account of 5 July 1944:

Our orders are to capture a crossroads [objective 2, on the left] and a nearby building [objective 5, at the centre]. Lt. Esparza leads the main attach towards the crossroads: for this mission, we receive the support of a flamethrower squad. I follow McKey, advancing towards the building: it turns out to be a rush where we arrive just before the Jerries. They soon attempt to re-take the building, but Scanlan’s machine gun forces them back: finally, our MG jams, but we are lucky and the Germans do not dare to come out of the woods again. The rest of the platoon has a hard time on our left: they charge the advancing Germans and we loose several guys in hand-to-hand combat. In the end, the flamethrower kills the German officer and we manage to keep both objectives.

The flamethrower finishes the German leader

A US victory, therefore two hints are revealed.

  1. [GMA: Bless Restrained Tension] Inside the building, we find examine a bizarre large machine we cannot make sense of. Later, the engineers let us know that it would have killed us: we were lucky that the high-tension line to the building had been cut by a mortar shell before the attack. [secret weapon +2, French scientist +1]
  2. [GMA: Defeat Mental Defense] In the evening, we hear more rumours: they say the machine enables the Germans to control the mind of people. This sounds quite far-fetched, but who knows? [-1 hidden treasure]

Updated clues:

  • A Secret Weapon [8]
  • A French Scientist [4]
  • Some Hidden Treasure [2]
  • An Important Prisoner [3]

Esposito ’44 – Le Mystère de Chalendun e04 – the US re-take the initiative

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. The next day the SS counter-attack and they are forced to retreat; they capture a prisoners that appears to be very confused because of some pills he had to take before the battle. What is is hidden in Chalendun?

A campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration.

All episodes

I grant a clue if the Allied objective is taken (even if it is later lost). I will also grant a clue if the Allies win the battle. A maximum of two clues can be collected in each game.

Private Esposito’s account of 4 July 1944:

In the morning, the area we lost yesterday is re-taken. We are charged of holding the two largest buildings [objectives 3 and 4 on Map 3]. As expected, the Germans attack in the afternoon. I am with McRay and Young in the Eastern building, while the Western building is only lightly defended. Jerry concentrates his attack towards us, and the guys from the other building move out and come and help us: a couple of guys are hit while moving in the open. The Germans are quick to move on our right flank, reaching the trees next to where we are. McRay decides to take the initiative, we exit the building and attack the Germans: they are fewer than we are and our SMGs outgun them. A few survivors still manage to enter the building, but they are forced to surrender.

McRay leads the sortie against the attacking Germans

The guys have taken their objective and won the scenario: they find two clues.

[GMA: Deviate Tender Civilization] One of the German prisoners says he has been the subject of some sort of brain-washing in Chalendun. He had to take some pills that were supposed to suppress all emotions and make him a better fighter. [Secret Weapon +2, French Scientist +1]

[GMA: Ancient and Blocky architecture] He also mentions that the crypt of the Chalendun church has a bizarre architecture and is considered to be very valuable by the German command. They will defend the place at all costs. [Hidden Treasure, +1]

Current situation:
A Secret Weapon [6]
A French Scientist [3]
Some Hidden Treasure [3]
An Important Prisoner [3]