Keera the Sunderer 7: defeat at Axevena

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. While the two clans travel South, the druid Beltros announces he must leave to follow a mysterious quest: he names the young Anunna as his replacement. After several fights against the Romans, the Gauls reach the tomb of Dag, on the Southern shore of a large lake. They are confronted by the Etruscan princes of the city of Axevena and defeat them.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.

Vel: an Etruscan prince from Axevena. After fighting for years as a mercenary for the Romans, he rebelled against them and declared Axevena a free city.

Perca: Vel’s ambitious twin sister; she rules Axevena together with her brother.

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The Gauls proceed East along the Southern shore of the lake, determined to attack the city of Axevena, ruled by the twin princes Vel and Perca.

They face the Etruscan army below the walls of the city [bottom right of the board].
[The Gauls have 4 Command Cards; the Etruscans 5; victory requires 5 banners; the Gauls receive two banners for each unit that successfully climbs the city walls]

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Both armies deploy their cavalry in the Northern part of the field. Keera leads the Celtic warriors at the centre, opposite to the Etruscan elite infantry lead by Vel.

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Mogurix’ first charge; the Etruscan Auxilia conquer the hill

Mogurix leads his cavalry in an early charge: both sides loose cavalry unit. Perca is forced to retreat and join a light infantry unit [Gauls:1 Etruscans:1]. The Etruscan Auxilia is attacked by the Celtic warriors on the hill at the centre of the board: the attackers are destroyed [Gauls:1 Etruscans:2]

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Mogurix and Perca repeatedly clash

The battle is furious on the Celtic left flank: both sides loose 2 infantry units in the fight [Gauls:3, Etruscans:4]. Mogurix insists in his direct attack against Perca and destroys another Etruscan Medium Infantry unit [Gauls:4, Etruscans:4], but the princess manages to escape again.

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Perca resits a last charge and fights back forcing Mogurix to retreat. Her brother leads the final attack: Mogurix is forced to retreat again and finally a last Celtic warrior unit is destroyed [Gauls:4, Etruscans:5]. The first defeat ever for Keera!

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Vel’s final attack

Keera must Pay the Price [Oracle: the current situation worsens]
The Gauls are forced to retreat to the marshes near the Tomb of Dag: they are almost out of supplies [-1 now:1].


Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:1 Momentum:4
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – ACHIEVED
Vow: establish a settlement near the lake (Dangerous) – Progress:2
Background Vow: plunder a major Roman city (Extreme) Progress:1

Keera the Sunderer 6: the Tomb of Dag

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. They advance slowly, with frequent fights against the Romans, in which the Gauls are always victorious. After a few days, the druid Beltros announces he must leave the clan to follow a mysterious quest: he names the young Anunna as his replacement. The Gauls reach a large lake: they find that the tomb of Dag is not far. They are again confronted by the Romans: another great victory for Keera.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.people2_1200


Undertake a journey: Challenge:9,6 Action:4+1=5 Weak hit (Supply -1, now 3)
Journey Progress now: 8

Reach Your Destination: Challenge:7,4 vs 8 STRONG HIT

The Gauls proceed West around the lake. The area is still marshy. When they reach the Southern shore, the ground rises somehow. They find a high heap of stones, some with engravings they recognize. It’s the tomb of Dag!

Keera and Mogurix agree that some celebration is due, but they know that they do not have much supplies and the area does not offer much. Keera is decided to find somewhere near where they can establish a permanent settlement. At the end of the celebrations, she swears a vow to do so:

Swear a Vow to establish a Celtic settlement near the lake: Challenge:3,4 Action:2+2(Heart)+1(Bond)=5 STRONG HIT
(+2 Morale, now 4)

Since the Gauls have managed to travel this far into Roman territory, I will also mark 1 progress on Keera’s background goal to plunder a major Roman city.

[I decided to roll on Settlement trouble for inspiration about the new challenges for the Gauls]
Oracle: 99 (roll twice)
18: Revolt against a leader
50: Provisions are scarce

The Gauls proceed East, along the Southern shores of the lake, looking for a place where they can settle. They meet some Etruscans fishermen and they come to know that the nearby Etruscan city of Axevena has revolted against the Romans. The rebels are lead by  two twin princes:

Vel [Weary Adventurer] has been abroad for years, fighting as a mercenary in the Roman army;
Perca [Aloof Guide] when Vel returned to Axevena, she convinced him to use his military skill against the Romans, who were distracted by the incursion of the Gauls.

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The next day, the Gauls are confronted by an Etruscan army lead by the two twins.

[Based on ScenarioX Army 68:
1 Medium Cavalry (Perca)
3 Light Infantry
4 Medium Infantry
2 Heavy Infantry (Vel)
1 Auxilia]

I rolled that the Etruscan will have one unit more than the Gauls (11 vs 10). They also have one command card more (5 vs 4). Victory is set at five banners.

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Mogurix leads the cavalry on the left flank; Keera the warriors at the centre. Light infantry is deployed on the right.
Opposite to Mogurix, Perca leads the Etruscan Cavalry and Light Infantry. Vel is at the centre, leading the Etruscan Heavy and Medium Infantry.

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Mogurix leads the first attack against both Light Infantry on the flank and Vel’s main forces. The Light Infantry evades, almost unharmed. The clash at the centre is more effective: two Etruscan Infantry units are destroyed, but they fight back effectively, annihilating a unit of Gaul warriors [Gaul:2, Etruscan:1]. But three more Etruscan units are left badly damaged at the centre of the field, with Vel forced to retreat back.

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Three damaged and isolated Etruscan units, with their leader Vel forced back

Keera attacks with all her might [and the super-powerful “I am Spartacus” card] destroying two of the damaged units. She also loses a second group of warriors [Gaul:4, Etruscan:2]

The fifth and last banner is acquired in a Coordinated Attack, with Mogurix again leading the decisive charge. [Gaul:5: Etruscan:2]

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Another Strong Hit for the Gauls. Their streak of victories is impressive.

I mark progress on the Settlement Vow (now:2).

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:3 Momentum:4
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – ACHIEVED
Vow: establish a settlement near the lake (Dangerous) – Progress:2
Background Vow: plunder a major Roman city (Extreme) Progress:1

Keera the Sunderer 5: the great lake

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. They advance slowly, with frequent fights against the Romans, in which the Gauls are always victorious. After a few days, the druid Beltros announces he must leave the clan to follow a mysterious quest: he names the young Anunna as his replacement.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.people2_1200

 


 

Undertake a Journey: Challenge:5,6 Action:6+1=7 a Strong Hit! (progress on the journey towards the tomb of Dag: 2)
Keera leads the Gauls through a an increasingly marshy landscape. The area appears not to be inhabited: no signs of Roman presence.

Undertake a Journey: Challenge:6,4 Action:4+1=5 Weak hit (-1 Supply; journey progress now 4)

Undertake a Journey: Challenge:2,2 Action:3+1 Strong Hit and Matching Dice!
They reach the shores of a great lake. They meet some Etruscan fishermen which are quite friendly: they have heard rumours of the victories of the Gauls against the Romans and they are pleased with the news. They tell Keera that the tomb of Dag is not far from the Southern shore of the lake.
(journey progress now 6)

They proceed West, close to the lake. The area is still occupied by marshes.

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Undertake a Journey: Challenge:4,5 Action:2+1 Miss
After about one week of undisturbed advance, they make camp in an area with some sparse woods, but still adjacent to the marshes. A large Roman farm has been spotted and they plan to attack it early next day. But, once again, they are faced by a Roman army.

Keera deploys on the right flank, behind a small river (treated as marshes in CCA). Mogurix is at the extreme left, next to the woods. The Gallic camp is in the middle. One of the two Roman leaders is attached to a Cavalry unit, deployed in front of Keera. The second leader is at the centre, together with the Roman elite infantry.

[I am using a slightly smaller Commands and Colors board (10×9 hexes instead of 13×11) – I randomly rolled for the number of cards for each side (4 or 5) – the Romans have 5 command cards, the Gauls only 4 – the farm at the centre of the board is treated as clear terrain and worth a victory banner – the battle will end when one of the two sides conquers its fifth banner]

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The Gauls advance more quickly, even if crossing the marshes causes some losses. The Roman cavalry lead by the general also advances, aiming at a clash with Keera.

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Keera crossing the marshes, ready to face the Roman cavalry

The Roman cavalry is repelled and two Roman infantry units are destroyed; the Gauls occupy the farm, but not without losses [Gauls:3; Romans:1]

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The farm is conquered!

With a classical pincer manoeuvre, Keera and Mogurix attack on both flanks the Roman units that were already damaged by the previous fights near the marshes and the farm. Each of the leaders destroys an enemy unit and secure one more victory for the Gauls [Gauls:5; Romans:1]. This is a strong hit (+2 Momentum).

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Two more Roman infantry units are destroyed

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:4 Momentum:2
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – Progress:6
Background Vow: plunder a major Roman city (Extreme) Progress:0