Leonidovo 1943 – September 1, Danino

Set up and other episodes

Our heroes are deployed on the left

Katya’s account of the day:

We attack Danino, a small village south of Yelnya. Apparently, the Germans were surprised by our attack and the company commander Bikovets could occupy the main crossroads [objective 5]. On the left of Bikovets, we occupied some houses and incessantly fired on the enemy, but we were never involved in the toughest fight. But at the crossroads the fight was hard, with the Germans trying several charges. Both sides took casualties, two of our comrades were killed, but we held our ground and won the day.

One of the furious German attacks against Bikovets’ men

After the battle – based on a simple system I am working on (provisional title: Breakdown).

Nikolay’s doubt would decrease by 1, but it already is at the minimal value, so nothing changes.

I select two random characters to play a scene: Nikolay and Pavel.
Both pass their doubt rolls: they are already Friends, so their relationship cannot further improve. Pavel’s Doubt level decreases from 3 to 2.
Scene prompt 9: “Discussing the previous mission”.

Back to Katya’s journal:

In the evening, I overheard a conversation between Nikolay and Pavel. Pavel was showing a beautiful dagger he found on the body of a dead German. At first, Nikolay was upset and said that we took so little part in the battle that we had no right to take anything from the dead. After that, the two men were silent for a while. Than Nikolay seemed to soften up somehow, he almost smiled and said that the important thing is that we won: one more step towards the liberation of the Motherland. He patted Pavel on the shoulder and went to sleep.

I rolled 1 on the D6 for the Soviet advance, so the next battle will be in the square immediately to the West of Danino.

Leonidovo 1943 – Campaign Set-Up

I am starting a second campaign based on the GMT Combat Commander: Europe wargame.
Of course, this is not intended to be historically accurate: it’s fiction.
I will follow a Soviet platoon while they fight near Yelnya in September 1943. They will start at the village of Danino with the goal of moving West to reach and conquer another village: Leonidovo. The distance between the two places is 9 km. I will play 10 games and, after each battle won, the platoon will move West on the basis of a D6 roll:
1-2: 1 km
3-4: 2 km
5-6: 3 km
If the game is lost, they will fight in the same place (1-4) or in a nearby area (5-6), but without advancing West.

First fight in Danino, near the Eastern border of the map

I am developing a simple RPG system to play scenes between battles (provisional title: Breakdown).

These are the characters I will follow. The story will be narrated by Katya. She and the others are lead by Sgt. Lada.


Emotional, Critical – Idealistic – Doubt: 4

Lada (Sergeant)

Sincere, Lazy – Egocentric – Doubt: 3

Nikolay (machine-gunner)

Cold, Withdrawn – Righteous – Doubt: 1


Greedy, Reserved, Patient – Egocentric – Doubt: 3

Initial relationships:
Kaya-Lada: sympathy
Lada-Pavel: antipathy
Pavel-Nikolay: friendship
Nikolay-Katya: sympathy

Esposito ’44 – Le Mystère de Chalendun e08 – Finale

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. After another successful attack, captured Germans say they the officers make them take mysterious pills. Our heroes also find a strange device built by the Nazis; there are rumours that it can control the minds of German soldiers. The platoon leader Lt.Esparza is killed in an attack along the Chalendun rail-road. The new platoon commander, Lt.Wray, leads a second attack to the rail-road. This time, the objective is taken and German prisoners confirm that a secret weapon is hidden in the crypt under the Chalendun church.

Last episode of a campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration. The mystery was solved in the previous episode and now we are ready for the final battle.

All episodes

Approaching the two objectives: the church and the factory

Private Esposito’s account of 8 July 1944:

We are attacking Chalendun and we have been tasked to take the church and a nearby factory. We don’t find much opposition, until we reach the buildings across the street from the objectives: we find ourselves under the fire of German machine guns. Lt. Wray leads the attack to the church: they cross the road and, after throwing abundant grenades, charge the machine gun nest inside the church. But Jerry is tough, Wray is killed and we lose the second commander in three days. But another squad manages to enter the church from the opposite side: when the Germans ambush them, our guys are ready and, though fewer in number, we win the fight.

Wray’s initial attack is repelled by Jerry

Things go well also at the factory, where McRay avoids a direct attack. We move around the German MG and manage to enter the objective.

The crypt of the church is indeed full of bizarre machineries. There are all kinds of rumours about what they do, but I believe that we should wait until our engineers have had a chance to carefully inspect them and then I am sure we GIs will never know what they find.

The church is taken and McRay enters the factory