Here is my first go at Superhero solo role-gaming. I am using:
The main characters:
Egon Arakenzy alias “The Foreteller”
- Close combat energy blast (thanks to his walking stick)
Weakness: strong myopia
Renart Fisher alias “The Roaster”
Weakness: hopelessly clumsy
1949, USA: Egon Arakenzy and Renart Fisher arrived in New Argos a few weeks ago. They have opened a small private eye agency, in order to make some bucks out of their superpowers.
Their first customer is an elegant young woman (actually a “violent heiress” according to Dial a Plot): Camille Dubois.
She suspects that her fiance Richard Robertson betrays her. He has been acting strangely lately and she wants Egon and Renart to find out what is happening with him (Dial a Plot Problem: “Struggle to overcome Jealousy”). Richard works as a reporter for the Argos News. Camilla provides a photograph of the young man and his address. Egon and Renart are happy to accept the job: Richard’s house is not far from their office, it will be easy to keep him under watch.
As soon as Camille leaves, Egon concentrates and has a vision about the near future. He sees that next night Richard will be attacked in front of his house by a tiger-man villain! (I picked a random encounter from “New York New York”: Organized Crime Encounter 4, Tiger by the Tail).
The two superheroes spend the next night patrolling the block where Richard lives, but nothing happens. Clearly, Egon’s precognition was not exactly perfect this time…..To be continued…
A simple 1d6 superhero plot generation table. Based on the Black Cat 1940s comics.
The Gnomes and Halflings living in the Gnome Hills are troubled by strange creatures haunting their land. They have asked help of the Green Leaf Elves of the Star Fortress. A young elven fighter has been sent to investigate. Doratia the Curious Elf is exploring the most dangerous places around the hills, helped by Ursus the Irascible Gnome and Glaukus the Silent Halfling. After defeating a pack of giant rodents in the Secret Cavern of the Rat Things, they now face the mystery of the Dreadful Dungeon of the Dwarven Martyrs!
The entrance of the dungeon is a natural cave, containing a large cage full of rams. When our heroes enter the dungeon, the cage opens and they are attacked by the rams (1 Danger Point each). They quickly kill the four animals but Glaukus is slightly wounded in the fight.
After a short corridor, the party enters a wizard’s laboratory. The center of the room is occupied by a magic circle which actually is a trap (3 Danger Points) but all manage to avoid the danger. The wizard casts a spell against Ursus, but the gnome is not affected. Doratia hits the enemy with one of her daggers and Ursus finishes him with his fireball spell.
The last room is the crypt of the Dwarven martyrs. The bones of those legendary dwarves are scattered everywhere. The party is confronted by two large demons (4 Danger Points each). Glaukus is almost killed in the fight, but Doratia and Ursus manage to defeat the two creatures. Doratia finds in the crypt a -1 damage magic armor.
The complete dungeon: