Road to Xyzab 5 – Final

Fifth and last episode of my #SGAM2017 Stay Frosty game also using Zach Best’s UNE (Universal NPC Emulator) in the scifi-flavoured version by Todd Zircher.

Previous Events: Earth is attacked by alien monsters: human soldiers bravely fight back. Gammon (an Infantry veteran) and Rhyne (a psychic) have been ordered to investigate an alien demon-trap in Xyzab. The squad also includes two goons. They are soon confronted by aliens and bugs. They free Tao, an anarchist rebel kept prisoner by a giant octopus alien. One of the goons goes apeshit and flees. Tao leads the squad to a building where he thinks they can find the target of their mission. At the entrance, there is a furious fight with a giant crab: the remaining goon is killed and Tao disappears. The fight is resolved by Bryanna, an arrogant journalist who is escorted by several soldiers. Bryanna and two of her soldiers enter the building together with the heroes. On the first floor of the building, they meet a girl (Elizabet) who deals in alien artefacts: she has been trying to open a locked door. Gammon uses one of his grenades to remove the obstacle: the next room contains alien devices that seem to be connected with the room immediately above.

The heroes climb the stairs to the second floor. Elizabet joins them, saying she is sure that other valuable items can be found above. They are confronted by one more huge armoured bug. One of Bryanna’s goons is immediately killed. Gammon fumbles [he rolls a 1 attack] and trips: he is hit and reduced to 0 HP, out of the fight! Elizabet and Bryanna kill the bug, with some help from Rhyne. Bryanna is beginning to think that Elizabet will make a nice addition to the article she is planning to write.
The surviving goon is left with Gammon, the others move to the next room. It does contain the alien demon-trap that they must destroy.

glass.jpg_T
The demon trap!!!

The demon inside the glass vat seems unconscious, but Rhyne uses his Telepathy power and manages to communicate with him. The demon tells him that, in order to destroy the device, they must reach the roof and turn off the power generator, but they must be careful: the generator is guarded by many snail aliens.
TRhyne, Bryanna and Elizabet climb the stairs to the roof. They are confronted by six aliens! Bryanna is hit and wounded, but she and Elizabet do a great job shooting down the hostiles. Rhyne tries to sneak through the enemies and reach the generator, but he is intercepted and locked in hand to hand combat. Elizabet comes to his aid, but she only defeats the alien after Rhyne goes down at 0 HP! Now only the two women are left. Elizabet reaches the generator and successfully turns it off. The lid opens, freeing the demon, who zots the last of the aliens and then disappears. The demon trap is neutralised: mission accomplished!
Bryanna is almost happy to have been wounded: now she has such a great story to write! Gammon and Rhyne are lucky to be still alive. They have reached the goal of the mission, one way or the other. If Bryanna’s article will not be too harsh (the army needs the help of a journalist and a rascal…) the big shots at the headquarters should be satisfied with the outcome.

Advertisements

Road to Xyzab 4 – Inside the Xyzab tower

Fourth episode of my #SGAM2017 Stay Frosty game also using Zach Best’s UNE (Universal NPC Emulator) in the scifi-flavoured version by Todd Zircher.

Previous Events: Earth is attacked by alien monsters: human soldiers bravely fight back. Gammon (an Infantry veteran) and Rhyne (a psychic) have been ordered to investigate an alien demon-trap in Xyzab. The squad also includes two goons. They are soon confronted by aliens and bugs. They free Tao, an anarchist rebel kept prisoner by a giant octopus alien. One of the goons goes apeshit and flees. Tao leads the squad to a building where he thinks they can find the target of their mission. There is a furious fight with a giant crab: the remaining goon is killed and Tao disappears. The fight is resolved by Bryanna, an arrogant journalist who is escorted by several soldiers. Bryanna and two of her soldiers will enter the building together with Gammon and Rhyne.

F0.JPG_T

Our heroes enter the building. They are attacked by an armoured bug [2 HD, spews acid] which wound one of Bryanna’s soldiers. After several shots being blocked by the thick armour, Gammon kills the monster. They climb the stairs to the upper floor, while Bryanna gladly takes photographs of the dead caterpillar.

IMG_20171115_205639_resized_20171116_084235885.jpg_T
At first floor, they meet a young woman who is trying to open the alien lock of a red door. Her name is Elizabet Mosi.

elizabet#20 of my pre-canned profiles based on Zach’s UNE
NPC type is: optimistic traveller
Power level is: Comparable
Motivations are: fulfill religion
plunder atrocities
manage riddles
Conversation mood is: sociable
NPC bearing is: inquisitive – investigation
Conversation seeds: person, level, door, woman, force

After a brief talk with Elizabet, it is clear that she is an alien raider in search of artefacts to sell on the black market. She doesn’t think that moving all by herself into an alien lair was a bad idea: she believes she is under a special divine protection and the arrival of the squad clearly confirms her idea. She could find a way to open that damned door and she is sure that there is something interesting behind.

Gammon has the others move back and successfully blasts the door with a grenade. Four snail aliens [2 HD each] come out of the room and attack! It’s another tough fight. The aliens wound Rhyne [he now has 6 HP left] and one of Bryanna’s men. Finally, Bryanna and her two soldiers kill the aliens. Gammon and Elizabet miss all their shot and Bryanna cannot help mocking them for their ineptitude. Everybody moves into the room.

F1.JPG_TBryanna takes more pictures, Elizabet picks up all the pieces of alien technology she can carry, the soldiers examine the alien devices inside the room. The wires running along the walls suggest that a larger alien device should be in the room directly above.

IMG_20171115_211306_resized_20171116_084236706.jpg_T

Road to Xyzab 3 – Bryanna saves the day

Third episode of my #SGAM2017 Stay Frosty game also using Zach Best’s UNE (Universal NPC Emulator) in the scifi-flavoured version by Todd Zircher.

Previous Events: Gammon (an Infantry veteran) and Rhyne (a psychic) have been ordered to investigate an alien demon-trap in Xyzab. The squad also includes two goons. They are soon confronted by aliens and bugs: Gammon is wounded. They free Tao, an anarchist rebel who was kept prisoner by a giant octopus. One of the goons goes apeshit and flees.

Board 4: Tao leads the squad to a nearby large building, where he thinks the mission target might be. As the squad approaches the entrance a huge armoured crab attacks! [4 HD; armour 2; 2 attacks x3 damage]. Tension level is now 2. The crab reaches the goon and horribly crushes him. Gammon and Rhyne shoot their weapons, but they are ineffective against the heavy armour of the creature. A military vehicle enters the scene and several soldiers come out of it and kill the crab and, thanks to a grenade launcher. With the soldier, a woman arrived: during the fight, she takes pictures of the action and of the dead body of the goon.

crab.jpg_T

[Here is her UNE profile, #15 of my pre-canned characters
NPC type is: defiant journalist
Power level is: Comparable
Motivations are: execute criminals
complete alcohol
chronicle psionics
Conversation mood is: neutral
NPC bearing is: knowing – telling
Conversation seeds: kid, site, site, man, water]

 

Bryanna
Bryanna

The woman presents herself as Bryanna Wyse, a reporter for Psychic Warfare Today, published by the Earthling Army. Bryanna’s is presumptuous and careless, she appears to be a bit drunk. She almost mocks Gammon for his inability to cope with the crab; on the other hand, she immediately notices that Rhyne is a psychic and develops a professional interest in the mission. She says she was going to visit the building for a reportage anyway. The medic in her escort heals Gammon for 5 HP [he now has 10 HP]. Bryanna and two of her goons will enter the building with Rhyne and Gammon, while the rest of the soldiers wait outside. At the end of this conversation, Gammon and Rhyne notice that Tao is gone: he must have sneaked away during the fight.

 

 

ANIM_00060

Road to Xyzab 2 – Tentacles and anarchy

Second episode of my #SGAM2017 Stay Frosty game also using Zach Best’s UNE scifi-flavoured by Todd Zircher.

Previous Events: Gammon (an Infantry veteran) and Rhyne (a psychic) have been ordered to investigate an alien demon-trap in Xyzab. The squad also includes two goons. They are soon confronted by aliens and bugs: Gammon and the goons are wounded.

Board 3: the area includes a larger building at the North. The squad soon spots a giant octopus [8 HD, multiple attacks, double damage] slowly moving towards them down the stairs from the roof of the building (PEF 1). The second PEF resolves as Tension Explodes! One of goons fails his save and goes apeshit: he turns his back and runs away! The third PEF increasing Tension (now Tension level is 1).

IMG_20171105_102302_resized_20171105_114524069.jpg_T

The three remaining guys shoot at the monster octopus. As they do so, they hear someone crying for help from inside the building. Rhyne’s shot is perfectly aimed and hits the beast in an eye [critical hit]: for a moment it seems to have been killed, but it’s just stunned. The squad moves closer and Gammon throws a grenade causing huge damage to the beast, kill it takes another round of shots from the whole team.

IMG_20171105_104248_resized_20171105_114527329.jpg_T

When the reddish horror finally stands still, the squad cautiously enter the building. They find a guy locked in the room [I rolled #8 on my table of pre-canned UNE NPCs].

 

8 plebeian repairman
Power level is: Comparable [3 HD]
Motivations are: overthrow opulence
embrace harmony
realize lust
Conversation mood is: neutral
NPC bearing is: insane – chaos
Conversation seeds: news, air, force, result, country

Tao is an eminent member of AAAA (Anti Alien Anarchist Association). The psychic tortures of the aliens seem to have traumatised him: he seems unable to think and speak clearly. Apparently, he was imprisoned by the collaborationists, who planned to trade him for one of their leaders captured by the Earthlings. Tao says he can lead the squad to  an alien-controlled building that might be where the demon-trap his. He also has news of the forthcoming arrival of a horde of flying bugs. Gammon contacts the HQ asking if they should trust Tao’s incoherent ramblings [FU RPG die 6 YES AND]: affirmative! The HQ also points out that Tao’s safety is vital: they expect him to know a huge amount of useful information.

Tao
Tao – An Anti-Alien Anarchist

Road to Xyzab 1 – Gammon and Rhyne

I have generated two characters for my #SGAM2017 Stay Frosty games. My squad consists of these two main characters and a couple of goons / red jackets.
The setting is what I have been using during the last year or so: Earth is under attack through some alien space-gates. The invading army includes snail-like and giant anthropomorphic giants as well as dinosaurs and giant bugs (whatever plastic toys I can grab): the aliens are supported by humans that are simply called “collaborationists”.

GAMMON_AND_RHYNE

Here are the two heroes:

Lt. Rhyne – Psychic (3rd level)

HP: 11
Brains 8+; Brawn: 12+; DEX:10+; Willpower: 8+
Armed with a pistol
Powers: Cloud Mind; Mind Stab; Telepathy

I generated this profile using Zach Best’s UNE scifi-flavoured by Todd Zircher.

Character type is: cunning actor
Motivations are: possess family, assist force, discover pride
Conversation mood is cautious
Bearing is inquisitive – demand
Conversation seeds: case, team, law, name, space

Rhyne is a deceptive guy. He is good at hiding his feeling and his thoughts. We can assume that he is loyal to the cause of the Earthlings, but he could surprise us. Actually, Rhyne is quite selfish. His main goal is surviving the war so that he can make a family and be on his own.

Private Gammon – veteran Infantry soldier (3rd level)

HP: 15
Brains 11+; Brawn: 9+; DEX:9+; Willpower: 12

Armed with rifle and grenades

Character type is: needy bodyguard

Motivations are: contact criminals, plunder freedom, distress pride

Conversation mood is cautious
Bearing is hostile – rage

Conversation seeds day, hour, family, service, level+

Gammon is one of the few people who get along well with Rhyne. He also is not the talkative type. He is fond of his work in the army: it gives him a socially acceptable way to channel his anger. His main responsibility is the safety of Rhyne, whose psychic powers are extremely valuable: Gammon is sure that by keeping Rhyne alive he will gain much credit with his superior officers. He is is eager to see his value explicitly recognized by others.

The mission

Stay Frosty mission generator suggested: [Investigate Artefact]
I used the Game Master’s apprentice Deck to get additional details: [Trap Eternal Daemon]

Gammon and Rhyne must reach the small village of Xyzab. They will have to acquire information about an alien device that is meant to capture a very powerful star-being, making his power available to the snail aliens as an additional weapon against the Earthlings.

First Session

aliens.jpg_T
Three snail aliens!



Board 1: the team is on the road to Xyzab! [I play on each board three white PEF -Potential Enemy Force- markers; I resolve each with a Danger Die roll].
The first roll is Consumable Depleted and has no effect.
The second roll is an encounter! I roll several enemies with a total of 6 HD. I go for three snail aliens, 3 HD each. The aliens attack with their psychic eye-rays and hit both the goons. Gammon and the goons respond effectively and take down the aliens.
Third roll: Tension explodes! Since tension was only 1, it barely has any effect.

bugs.jpg_T
BUGS!!!

Board 2: The first two PEFs are Stress (Tension now +2). The third PEF is another hostile encounter (Tension +3). These turn out to be two nasty armoured bugs, dealing double damage. The cockroach is 3HD strong, the grasshopper 2HD. Gammon moves to his left to face the cockroach. Rhyne uses his Mind Stab power against the grasshopper, but fails [he will not be able to use the power again before resting]. The goons kill the grasshopper, but in the meantime Gammon has a hard time fighting the cockroach: the bug reaches him; Gammon hits, but the bug inflicts him 10 hit points of damage! The goons join forces with Gammon and, after a long hand to hand fight, manage to kill it.

Gammon is badly wounded. The goons more lightly wounded. Rhyne is OK, but he cannot use Mind Stab.

ANIM_00020