“Scrolling” sci-fi miniature games

I am considering adding some “horizontal-scrolling” to my solo RPG / skirmish games. The inspiration is the genial game “Science vs Pluck” by Howard Whitehouse. I think I first read about it on the story-games forum.

Whitehouse wrote:

Approach the ‘hardware’ aspects of wargaming with a flexible attitude. Think of the game table less as a rigid map that will remain constant throughout the game – though in a pure ‘battle’ scenario it might – but as a stage to portray the action as it develops. For instance, you might show a period of marching by advancing down the length of the table, then changing around the scenery and doing it again, or going back the way you came, or fighting a battle across the table. Move the terrain around; put the figures in formation in the centre of the board and move hills and rocks past them rather than the other way round. Make it like a Disney ride, with more imagination and illusion than actual movement. By looking at the table as a ‘game environment’ to be used in any way that aids the action, your scope for scenario design will increase significantly.

Since my gaming table is quite small, I think I could make use of this idea, moving the team of heroes left to right. I would just keep a small piece of terrain, moving it from the extreme right to the extreme left to join the two consecutive areas.

The result could be something like this (thinking of playing Stay Frosty or some other bug-hunting game). I hope this could help linking several battles into a more uniform narrative.
scroll

Annunci

The Papyria Arena 3 – The rise of Bemos

A new day of fights in my gladiator campaign.
I am using Munera Sine Missione by Gary Comardo, Victor Jarmusz, Alan Saunders. version 2.3 as edited by Yokiboy and available on boardgamegeek.
For inspiration, I use the free version of the Gamemaster’s Apprentice Deck [GMA].

Current situation:

Rubeus / Red – First Gladiator: Arak [skill 1]; Dead Gladiators: –

Crocea / Yellow – First Gladiator: Ugeranox [skill 1]; Dead Gladiators: Venna

I rolled new gladiators for both Rubeus and Crocea.

Bemos vs Taratras

Red: Bemos, 31 years old, from Hispania. Armed with Sword, Light Armor and Helmet [Save: 2] Strength:7

Yellow: Teratras, 28 years old, from Egypt. Only armed with a sword. [Save: 0] Strength:7

Bemos.jpg_Teratras

After a couple of missed attacks on both sides, Bemos is the first to hit [a light -1 wound]. Teratras misses again and Bemos this time injuries her [a -3 wound]. Teratras reacts and also scores a serious hit [-3]. Bemos uses a good activation roll to move to the side of Teratras: he scores a critical hit. Teratras is beaten! The crowd grant her Missio.

Bemos vs Ugeranox

Red: Bemos, 31 years old, from Hispania. Armed with Sword, Light Armor and Helmet [Save: 2] After his recent victory over Teratras, he now has the Attack Skill [attack rolls +1]. Strength:10
Yellow: Ugeranox, a 15 years old boy from Gallia. He is armed with sword and shield. Ugeranox (having a large shield) has no activation bonus. He has the Reflexes skill and can re-roll activation rolls of 1. Strength: 7

Bemos.jpg_Ugeranox
Ugeranox immediately hits, only causing a scratch [-1].
Bemos moves to Ugeranox’ right side and places a terrible blow [-6]. Ugeranox is Injured. Yet the Gaul hits in his turn, but only causes a second scratch. Ugeranox successfully parries the next attack with his shield and hits again: now Bemos is injured too. Bemos rolls another excellent activation: his sword attack is parried by Ugeranox’ shield, but the Hispanic improvises a kick that unexpectedly beats the Gaul. Ugeranox appeals for Missio, but the crowd wants him dead.

Bemos gains a second skill: Dodge [enemies Attack at -1]

Some background about Bemos:
[GMA Enslave Despondent Aura] In Hispania, Bemos made such a great career in the army that Consul Severius was worried of his ever increasing power. Severius had Bemos captured under false accusations and sold as a slave.
[GMA: Bless Frightful Skill] Thanks to his skill in man-to-man combat, Bemos easily obtained the dubious privilege to fight as a gladiator. He hoped to find a way to regain his freedom and take vengeance on Severius.

The Papyria Arena 2 – Arak vs Ugeranox

A second match in my gladiator campaign.
Munera Sine Missione by Gary Comardo, Victor Jarmusz, Alan Saunders. v2.3 version as edited by Yokiboy and available on boardgamegeek.

For inspiration, I will use the free version of the Gamemaster’s Apprentice Deck.

Red: Arak, a 27 years old man from Mauretania. His weapons are a sword and a lasso. He has now gained the [Attack +1] skill. Arak rolls activation with a +2 bonus.
Yellow: Ugeranox, a 15 years old boy from Gallia. He is armed with sword and shield. Ugeranox (having a large shield) rolls activation with a +1 bonus.

Arak rolls a Strength of 6.  Ugeranox 10.

Arak.jpg_Ugeranox
Arak attacks with his Lasso but fails. Ugeranox moves closer and tries a sword attack, which also fails. Arak entangles Ugeranox with his lasso, but the Celt is fast in getting free of it. Two of Arak’s attacks are blocked by Ugeranox’ shield, the boy also hits Arak causing a serious wound (Arak is now injured and only has a +1 activation bonus). Arak has been pushed to the border of the arena: he is forced to turn around to move out of that dangerous position. He also tries an attack on Ugeranox’ side not protected by the shield, but with no luck. The Celt hits Arak a second time and parries with his shield the counter attack. The third successful hit of Ugeranox’ sword finally takes Arak down. He is beaten and asks the crowd for missio: they grudgingly do so. His life is spared.

 

Ugeranox gains the Reflexes skill: he will reroll Activations rolls of ‘1’.

Some background about Ugeranox: [Gamemaster’s Apprentice Cards: absolve distant superstitions]. When he was born, the shaman of his tribe noticed uncommon bad omens. His family was forced to get rid of him. He was risen by a family of Roman settlers.

The Papyria Arena – 1

I am starting a small and gruesome campaign based on the simple free gladiator game Munera Sine Missione by Gary Comardo, Victor Jarmusz, Alan Saunders. I will be using v2.3 version as edited by Yokiboy and available on boardgamegeek.

The campaign is set in the Egyptian town of Papyria, that hosted a few of my skirmish games in the past. The two main gladiator stables are run by Rubeus (red) and Crocea (yellow). I will start with one-on-one fights and add a few details about the winner. For inspiration, I will use the free version of the Gamemaster’s Apprentice Deck.

arak.jpg_venna

The first contenders are:

Red: Arak, a 27 years old man from Mauretania. His weapons are a sword and a lasso.

Yellow: Venna, a 28 years old woman from Thracia. She wears armor and helmet and is armed with a trident.

Arak rolls a Strength of 8. Venna only 5.

After a few failed attacks on both sides, Arak entangles Venna with his lasso. Venna still manages to hit Arak with her trident inflicting a light wound. Arak also strikes, but his sword just scratches Venna. Venna cannot get free of Arak’s lasso. The man is too hasty in his attack and looses his sword! But he is agile enough to readily recover it.
Venna finally manages to free herself of the lasso, but Arak immediately catches her again. This time, Venna breaks the lasso. Before she can attack, Arak’s sword strikes hard. Venna is beaten, bleeding copiously.
The Papyrian public doesn’t grant her mercy, and Arak finishes her.

Some background about Arak. [GMA: alter bewildering pain]
Arak made part of a mercenary company famous for torturing their prisoners.