Cybela and the Iron Talisman 6: Ambush in Stonetower

A solo campaign with plastic toys based on the Ironsworn RPG and the OnePageRules Grimdark Future Firefight skirmishing rules.
See setup here.

Previous events: The Duchy of Elfbrook has been attacked by the Duchy of Boarwood. Duchess Cybela of Elfbrook is the best remotely-controlled-mecha-pilot around: she swears a vow to rescue her friend Tahuta, who has snatched the Iron Talisman from the hands of the invaders but is now trapped in Stonetower, in Boarwood-occupied territory. The town of Abon is freed, but Cybela’s power mecha is destroyed in battle. Etana, the chief engineer at the Mechanization Ministry, assigns her a much less powerful machine. Nevertheless, Cybela plays a vital role in re-conquering Axeford. The war council decides that an adept of the cult, Count Fanir, will fight side by side with Cybela as a second mecha-pilot.

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NPCs:

  • Duke Themon of Elfbrook – Cybela’s father
  • Archmage Brynn, uncle of Cybela and leader of the Cult. A powerful and ambiguous man.
  • Tahuta – an agent in Elfbrook special forces and Cybela’s best friend.
  • Etana – chief engineer at the Mechanization Ministry. She favours AI robots over human-controlled mecha.
  • Count Fanir – Cybela’s rival as the best mecha-pilot in Elfbrook and a fervent adept of the Cult.

This battle is based  on One Hour Wargames, a book by Neil Thomas (Scenario:22 Ambush). The Elfbrook (green) army has advanced further and currently they are fighting in Stonetower. Seven Elfbrook units (Cybela’s and Fanir’s mecha, a sergeant, two veterans, a missile-launcher armed soldier and a sniper) are advancing towards a small building occupied by a Boarwood unit (the blue infantry squad on the roof). They are ambushed by four more blue units that appear behind the vehicles on the right (one more infantry squad, two veterans, a red golem). In order to win, the blue army must completely destroy the green army. Since the green are surprised, they will be unable to activate during Turn 1. The only green unit which is not in the open is the sniper who, having the “scout” ability was deployed on the military vehicle on the right side of the board.

00

Turn 1: Only the Boarwood units activate. The infantry squad charges and kills the sniper and takes cover behind and upon the military vehicle. The slow red golem rushes forward. All the other units shoot but (surprisingly) the green take no wound.

01

Turn 2: Fanir shoots at the golem and misses. Cybela kills one of the infantry men upon the building. The green and blue veterans exchange shots and both sides lose a man. The Elfbrook missile-launcher targets the infantry unit on the military vehicle and hits (a 6 was needed, since they were in cover): the blast kills all the blue men.

Turn 3: The Elfbrook missile launcher now targets the Boarwood infantry upon the building, but misses. The two mecha do the same and they miss too. The green sergeant charges and kills the last blue veteran. The surviving green veteran charges the golem, with no effect.

03
An Elfbrook veteran charging the golem: it will not go well….

Turn 4: the golem kills the green veteran: it is then charged and killed in its turn by the green sergeant. The Elfbrook missile launcher has a second incredible shot and blasts-off the last two blue men upon the building.

04

Another clear victory for Cybela &C. I mark 3 progress on the Troublesome vow of recovering the Iron Talisman and Tahuta. Progress in now 8. Time to see how it ends:

Fulfill Your Vow: Challenge:2,6 vs Progress:8 a Strong Hit!
When the Elfbrook soldiers enter the building, they find Tahuta hiding inside. She is badly wounded, but she still has the Iron Talisman with her. Mission accomplished!
Neither Cybela nor Fanir have done anything particularly good or bad during this battle. The hero of the day is the guy with the missile launcher. I will also mark some progress on Cybela’s Extreme background vow of limiting the power of the cult: at least the cult’s adept Fanir has been unable to prove himself a better mecha-pilot than she is.

map
The Boarwood invasion has ended

Cybela’s current situation:

Stats: Edge:2 Heart:1 Iron:2 Shadow:1 Wits:3
Health:5 Spirit:5 Supply:1 Momentum:1
Vow: retrieve the Iron Talisman (Troublesome) – Fulfilled
Background Vow: limit the power of the Cult (Extreme) Progress:0.5

 

Cybela and the Iron Talisman 5: intrigue at the war council

A solo campaign with plastic toys based on the Ironsworn RPG and the OnePageRules Grimdark Future Firefight skirmishing rules (but this is a purely Ironsworn session).
See setup here.

Previous events: The Duchy of Elfbrook has been attacked by the Duchy of Boarwood. Duchess Cybela of Elfbrook is the best remotely-controlled-mecha-pilot around: she swears a vow to rescue her friend Tahuta, who has snatched the Iron Talisman from the hands of the invaders but is now trapped in the Boarwood-occupied territory. The town of Abon is freed, but Cybela’s power mecha is destroyed in battle. Etana, the chief engineer at the Mechanization Ministry, assigns her a much less powerful machine. Nevertheless, Cybela plays a vital role in re-conquering Axeford. Stonetower, the ultimate goal, is now in sight.

NPCs:

  • Duke Themon of Elfbrook – Cybela’s father
  • Archmage Brynn, uncle of Cybela and leader of the Cult. A powerful and ambiguous man.
  • Tahuta – an agent in Elfbrook special forces and Cybela’s best friend.
  • Etana – chief engineer at the Mechanization Ministry. She favours AI robots over human-controlled mecha.

In this session, I focus on what happens at court, far from the battlefield.
Will this involve a new NPC? [50/50] Oracle: YES
Male or Female? [50/50] Male
NPC Role: Raider
NPC Goal: Harm a rival

Is the rival Cybela? [50/50] Oracle: YES

Count Fanir is the second best mecha-pilot in Elfbrook. He is a fervent adept of the cult. At the war council, Archmage Brynn suggests that Fanir should replace Cybela in the fight for Stonetower: he says he is worried about the safety of the young Duchess but, now that the war seems to be nearly over, he really intends to promote his pupil.
Face Danger: Challenge:5,10 Action:5+3Wits=8 / Weak Hit (-1 Momentum)
Cybela must use all her dialectical skills to convince the war council that her involvement in the operations is essential. She also suggests that this could not be a good time to introduce new people in key roles. The final decision is that she can keep her position, but Fanir will be placed to her side in the next battles: he will use a robot of a different model, so that it will be possible to measure the effectiveness of the two different machines. To Cybela it is clear that the competition will not be so much among different mecha-models as among the two pilots.

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Cybela’s current situation:

Stats: Edge:2 Heart:1 Iron:2 Shadow:1 Wits:3
Health:5 Spirit:5 Supply:1 Momentum:1
Vow: retrieve the Iron Talisman (Troublesome) Progress:5
Background Vow: limit the power of the Cult (Extreme) Progress:0

Cybela and the Iron Talisman 4: Infiltration in Axeford

A solo campaign with plastic toys based on the Ironsworn RPG and the OnePageRules Grimdark Future Firefight skirmishing rules.
See setup here.

Previous events: The Duchy of Elfbrook has been attacked by the Duchy of Boarwood. Duchesss Cybela of Elfbrook is the best remotely-controlled-mecha-pilot around: she swears a vow to rescue her friend Tahuta, who has snatched the Iron Talisman from the hands of the invaders but is now trapped in the Boarwood-occupied territory. Cybela’s Mecha is destroyed in a first attempt to reconquer the town of Abon, but the second attack is a success. Etana, the chief engineer at the Mechanization Ministry, points out that resources are scarce and it could be impossible to replace Cybela’s Mecha, if it were destroyed. During a failed attempt to reconquer Axeford, Cybela’s bot is again destroyed and she is assigned a much less powerful machine.

NPCs:

  • Duke Themon of Elfbrook – Cybela’s father
  • Archmage Brynn, uncle of Cybela and leader of the Cult. A powerful and ambiguous man.
  • Tahuta – an agent in Elfbrook special forces and Cybela’s best friend.
  • Etana – chief engineer at the Mechanization Ministry. She favours AI robots over human-controlled mecha.

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This battle is based  on One Hour Wargames, a book by Neil Thomas (Scenario:25 Infiltration). The battle in Axeford is raging again. A Boarwood (blue) squad has successfully infiltrated behind the Elfbrook (green) lines. After hitting their objective, they are retreating and must cross the board from the left to the right edge (I randomly rolled both who will be the infiltrating army and which side of the board they will enter). Boardwood’s squad is composed of four units (two missile-launcher-armed soldiers, an Infantry Squad and the red golem): in order to win, two units must exit the right side of the board. Elfbrook initially only has a Sergeant (randomly rolled) and Cybela’s new not-so-powerful bot (Q:3+, D:3+, Ranged:A1, CCW:A1, slow), but they will receive a new unit for each of the first four turns. The game will last up to 6 turns.

00

Turn 1: a green Infantry Squad enters from the South edge of the board. The blue army advances, without any intention to engage in a fight. Cybela and the Sergeant shoot and miss.

01

Turn 2: two green veterans enter from the North (not visible in the picture). The blue army splits: one of the missile-launcher men and the Infantry squad rush forward, while the other missile-launcher and the golem sacrifice themselves in the attempt to cover the retreat of their companions. None of the Elfbrook shots hits their target.

02

Turn 3: a green sniper appears on the truck on the right. The Elfbrook veterans kill one of the missile-launcher-men. The Golem charges the Sergeant. The two opposed Infantry Squads exchange shots and one of the blue men goes down.

03

Turn 4: an Elfbrook soldier with a missile launcher arrives from the South side and kills the two remaining blue Infantry soldiers. The last surviving Boarwood man is taken down by the sniper. Cybela stuns the golem.

04

This is a strong victory for Elfbrook! Cybela takes +2 Momentum. I also mark 3 Progress on her vow to retrieve the Iron Talisman. This corresponds to 3 freed squares on the map of the area: after reconquering Axeford, the green army finds its way open to advance along the coast: Stormbay is soon freed. Then a joined attack from the North and the South-East forces the blue army to also retreat from Elkfield and Redhill: Stonetower, where Tahuta and the Talisman are supposed to be, is now in sight!

map

Cybela’s current situation:

Stats: Edge:2 Heart:1 Iron:2 Shadow:1 Wits:3
Health:5 Spirit:5 Supply:1 Momentum:2
Vow: retrieve the Iron Talisman (Troublesome) Progress:5
Background Vow: limit the power of the Cult (Extreme) Progress:0