Background and previous events: 1988: hypergates appear in different places of the Earth. The gates lead to what apparently is a different version of our planet in which elements of the present world mix with elements from the remote past and from what possibly is a remote future. From the hyperplanet, invading armies, dinosaurs and giant golems attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion.
Sgt.Ephraim and his comrades must shut-down an unstable wormhole which has been reported in the Opokt area. The wormhole is under the control of Damocles Garth, a renegade marine who has joined the collaborationists. The earthlings have been informed by an anonymous source in Damocles’ army: who is this person?
I use the NSAABH card deck to answer these three questions:
(Clubs) Where exactly is the wormhole?
(Diamonds) How can it be shut-down?
(Spades) Who is the anonymous informant?
(1) five of spades – the anonymous informant is not a robot.
Ephraim’s squad recovers a memory deck whose position had been revealed by the informant. He sent the earthlings a handwritten note: so he/she is not a robot. Ephraim fails a 50-50 roll to discover a second card.
(2) two of spades – the informant isn’t Damocles’ sidekick Tia. Ephraim’s squad is confronted by a group of gaters lead by Tia: clearly, she is loyal to the collaborationists.
(3) new card: Ace of diamonds – the wormhole cannot be shut-down by explosives.
The earthling HQ is working on the memory deck retrieved by Ephraim. They find information that confirm beyond any doubt that no type of explosive can damage wormholes: the energy of the blast is simply carried to the other side.
I set up a breakthrough scenario. Ephraim, Claude, Pierre and the usual infantry squad must cross the board and exit from the opposite (South-East) corner. The opposing blue army consists of:
- A giant golem (Q:4+ D:4+ giant fists:A2 rending)
- Two veterans
- An infantry squad
Pierre (bazooka) targets the golem and kills him!
All the others advance towards the center of the board.
The blue infantry charges: Calaf is stunned. Pierre shoots a second rocket towards one of the blue veterans, but misses.
The green infantry charges the blue veteran near the stairs, who resists the attack and kills one of the green soldiers. The blue infantry squad moves towards their objective (North-West corner)
Pierre kills the veteran in front of the gray car. Calaf shoots to the other veteran but misses. The blue manage to reach their target area with three figures (the whole infantry squad) while the green (having lost an infantry men) reach their exit with only two figures.
The blue win by a narrow margin.