Opokt Campaign 3/9: Blue Breakthrough

A solo campaign based on OPR Grimdark Future Firefight  and Nine Steps and a Bloody Heart (NSAABH)

Background and previous events: 1988: hypergates appear in different places of the Earth. The gates lead to what apparently is a different version of our planet in which elements of the present world mix with elements from the remote past and from what possibly is a remote future. From the hyperplanet, invading armies, dinosaurs and giant golems attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion.
Sgt.Ephraim and his comrades  must shut-down an unstable wormhole which has been reported in the Opokt area. The wormhole is under the control of Damocles Garth, a renegade marine who has joined the collaborationists. The earthlings have been informed by an anonymous source in Damocles’ army: who is this person?
I use the NSAABH card deck to answer these three questions:
(Clubs) Where exactly is the wormhole?
(Diamonds) How can it be shut-down?
(Spades) Who is the anonymous informant?
(1) five of spades – the anonymous informant is not a robot.
Ephraim’s squad recovers a memory deck whose position had been revealed by the informant. He sent the earthlings a handwritten note: so he/she is not a robot. Ephraim fails a 50-50 roll to discover a second card.
(2) two of spades – the informant isn’t Damocles’ sidekick Tia. Ephraim’s squad is confronted by a group of gaters lead by Tia: clearly, she is loyal to the collaborationists.

(3) new card: Ace of diamonds – the wormhole cannot be shut-down by explosives.
The earthling HQ is working on the memory deck retrieved by Ephraim. They find information that confirm beyond any doubt that no type of explosive can damage wormholes: the energy of the blast is simply carried to the other side.

I set up a breakthrough scenario. Ephraim, Claude, Pierre and the usual infantry squad must cross the board and exit from the opposite (South-East) corner. The opposing blue army consists of:

  • A giant golem (Q:4+ D:4+ giant fists:A2 rending)
  • Two veterans
  • An infantry squad

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Pierre (bazooka) targets the golem and kills him!
All the others advance towards the center of the board.

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The blue infantry charges: Calaf is stunned. Pierre shoots a second rocket towards one of the blue veterans, but misses.

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The green infantry charges the blue veteran near the stairs, who resists the attack and kills one of the green soldiers. The blue infantry squad moves towards their objective (North-West corner)

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Pierre kills the veteran in front of the gray car. Calaf shoots to the other veteran but misses. The blue manage to reach their target area with three figures (the whole infantry squad) while the green (having lost an infantry men) reach their exit with only two figures.

The blue win by a narrow margin.

Opokt Campaign 2/9: Tia queen of the hill

A solo campaign based on OPR Grimdark Future Firefight  and Nine Steps and a Bloody Heart (NSAABH)

Background: 1988: hypergates appear in different places of the Earth. The gates lead to what apparently is a different version of our planet in which elements of the present world mix with elements from the remote past and from what possibly is a remote future. From the hyperplanet, invading armies, dinosaurs and giant golems attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion.
Sgt.Ephraim and his comrades  must shut-down an unstable wormhole which has been reported in the Opokt area. The wormhole is under the control of Damocles Garth, a renegade marine who has joined the collaborationists. The earthlings have been informed by an anonymous source in Damocles’ army: who is this person?

I use the NSAABH card deck to answer these three questions:
(Clubs) Where exactly is the wormhole?
(Diamonds) How can it be shut-down?
(Spades) Who is the anonymous informant?

(1) five of spades – the anonymous informant is not a robot.
Ephraim’s squad recovers a memory deck whose position had been revealed by the informant. He sent the earthlings a handwritten note: so he/she is not a robot. Ephraim fails a 50-50 roll to discover a second card.

New card: two of spades – the informant isn’t Damocles’ sidekick Tia.
I set up a “king of the hill” scenario: the side with more figures on the top of the central building at the end of turn 4 wins.
The “collaborationist” opposition is formed by:

  • Tia (the paper mini): same stats as Ephraim (Sergeant)
  • two Veterans (running guys): same stats as Calaf
  • three bugs (Assault Grunt stuts: Q:5+ D:5+ Claws(A2) Fast, Strider)

 

The earthlings (green) have a slightly higher point count (120 vs 105). But when I rolled for entry sides, the collaborationists (blue) got the more advantageous right side. All buildings and stairs are difficult terrain.
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The three bugs are fast and ignore difficult terrain (strider): they start climbing the stairs. All the others advance.
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Calaf and Ephraim kill the giant ant. The green infantry squad and Pierre (bazooka) try shooting at the cricket, but fail. Tia and the two blue veterans use the second stair to reach the target area.
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The cricket blocks the road to the green infantry: the humans charge, but with no effect. Ephraim and Calaf run behind Tia towards the stairs on the right. Pierre shoots and misses again.
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The green infantry men are badly damaged by the cricket (2 figures down). Ephraim and Calaf engage a firefight with the veterans: Ephraim takes one wound, Calaf and one of the blue men are stunned. It’s a clear blue victory, with four unstunned figures at the top of the building.

GAMMAdetRES

Opokt skirmish / NSAABH Campaign 1/9

First session in my new OPR Grimdark Future Firefight skirmish campaign. I draw a card from the Nine Steps and a Bloody Heart (NSAABH) deck: five of spades – the anonymous informant is not a robot.

Set-Up: “1988: hypergates appear in different places of the Earth. The gates lead to what apparently is a different version of our planet in which elements of the present world mix with elements from the remote past and from what possibly is a remote future. From the hyperplanet, invading armies, dinosaurs and giant golems attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion”.

Sgt.Ephraim and his comrades  must shut-down an unstable wormhole which has been reported in the Opokt area. The wormhole is under the control of Damocles Garth, a renegade marine who has joined the collaborationists. The earthlings have been informed by an anonymous source in Damocles’ army: who is this person?

I will use NSAABH card deck to answer these three questions:

(Clubs) Where exactly is the wormhole?
(Diamonds) How can it be shut-down?
(Spades) Who is the anonymous informant?

Ephraim receives a message from the Earthlings HQ: the informant has pointed to an area in Opokt where a memory deck with important data can be found. Strangely, this information has been delivered by means of a hand-written card: it is not clear if the writer was a man or a woman.

Ephraim (Sergeant with pistol) reaches the area, together with Pierre (bazooka guy) and Calaf (running veteran) and a riflemen squad. They find a strong opposition by the blue insurgents: three veterans, a soldier armed with a bazooka, an infantry squad and the usual robot.

 

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I have randomly placed six markers representing possible locations for the memory deck (the green pebbles). Entry points for the two armies are also random: the Ephraim enters from the North-East, the blue men from the South-West. The robot has the “scout” special ability and is directly deployed next to an objective marker.

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Turn 1: several units from both sides reach objective markers. The green infantry squad is the lucky one: they find the memory deck inside the orange car.

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Turn 2: the robot charges the green infantry, but the earthling manage to resist the assault and stun the robot. Calaf and one of the blue veterans fight hand-to-hand inside the building. Ephraim and Calaf start a furious fire-fight with the rest of the blue army: they are both wounded (both are Tough and can take 3 hits) but also the blue take damage (an infantry man and one of the veterans).

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Turn 3: The green infantry retreats towards their exit point. Calaf kills the blue veteran. Epharim receive one more wound, but the mission is now accomplished and our heroes can retreat.

Since Epharaim won this encounter, I decided to roll to see if I can draw another card. He inspects the memory deck trying to extract information from it. I simply give him a 50-50 chance of success, but the roll fails. I will uncover the second card when it will be time to set-up the second session…

Weirdgate: Opokt campaing set-up

Having enjoyed my recent skirmish with OPR Grimdark Future Firefight, I decided to set up a more structured game. I will reuse my “classic” Weirdgate88 setting as well some heroes I am already familiar with: Ephraim, Pierre and Calaf.

Ephraim_ec600

As a first step, I resorted to the online Donjon sci-fi job generator:
https://donjon.bin.sh/scifi/random/#type=space_job

An alien explorer named Kilri needs someone to investigate an unstable wormhole which has been detected in the Opokt Cluster.

Re-formulated for my setting:
Ephraim is charged to [1:investigate] an [2:unstable] [3:wormhole] which has been [4:detected] in the Opokt [5:area].

I randomly enhanced the scenario using the Aladdin technique (by John Fiore):
http://battreps.blogspot.com/2014/07/alladin-technique.html

For inspiration, I have used the free subset of the Game Master’s Apprentice Deck (GMA).

Alter: 1 GMA:”halt” Ephraim must shut-down the wormhole

Add: 2 GMA:”bargain disruptive relative”. Name: Damocles Garth. The Opokt area is controlled by Damocles Garth, a renegade marine.

Intrigue: GMA: “amicable source”. The earthlings have been informed by an anonymous source in Damocles’ army. Who is this person?

Final scenario description:
Sgt.Ephraim is charged to shut-down an unstable wormhole which has been reported in the Opokt area. The wormhole is under the control of Damocles Garth, a renegade marine who has joined the collaborationists. The earthlings have been informed by an anonymous source in Damocles’ army: who is this person?

I thought I will give a try to Nine Steps and a Bloody Heart by Lino Pang aka Riccardo Fregi.

I like the idea of a limited number of scenes. I define 3 questions and 5 possible answers for each, assigning answers to playing cards. During game, I will discard some of the answers, with the goal of ending scene 9 with as clear a picture as possible.

NSAABH:

Questions:
(Clubs) Where exactly is the wormhole?
(Diamonds) How can it be shut-down?
(Spades) Who is the anonymous informant?

Answers:

Clubs:
1. Underground: below Opokt town.
2. It is a portable device, carried around in a van.
3. In an abandoned factory.
4. On an island of the Opokt river.
5. In Damocles’ HQ.

Diamonds:
1. Blasting it with explosive.
2. By a technological interface.
3. Some kind of spell.
4. A physical key.
5. Killing Damocles.

Spades:
1. Damocles.
2. Damocles’ sidekick Tia.
3. A random collaborationist soldier.
4. A civilian.
5. A robot.

I will make up surprise events as I go, as prompted by the Ace of Hearts.

Stats

These are the two armies (Earthlings:Green and Gaters:Blue) statted according to Grimdark Future Firefight. For the blue team, I randomly roll a 90/150 army for each game (the Green army has a total of 120 pts).

squads_nsaabh

A simple Firefight

After a while, I came back to OnePageRules: v2.0 of Grimdark Future Firefight has recently been released. I have played a simple game: only 90 points per side on an A3 “board”.

Green Army:
Weapons Team (Bazooka) 40 points
Veteran (Running man) 15 points
Infantry Squad (three riflemen) 35 points

Gray Army:
Soul Snatcher (Robot) 40 points
Storm Troopers (the two Running men) 25 points each

I randomly placed 3 objective markers and selected entry corners for the two sides.
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Turn 1: The Robot immediately charges the Bazooka guy and inflicts a first wound.
All the others move towards the centre of the board.
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Turn 2: The Bazooka guy pushes back the robot. The others exchange shots at no effect.
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Turn 3: everybody runs for the objectives. The green side manages to secure two (the car and the room). A Storm Trooper enters the building and starts a fight for the control of the room. The Robot inflicts a second wound to the Bazooka guy.
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Turn 4: The Robot finishes his adversary. The green Veteran resists the assault of the Storm Trooper.
The green side wins, controlling two of the three objectives.
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I definitely love OnePageRules!