Esposito ’44 – Le Mystère de Chalendun e05 – A country crossroads

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. The next day the SS counter-attack and they are forced to retreat, but the next day they regain the initiative. Captured Germans say they the officers make them take mysterious pills. What is is hidden in Chalendun?

A campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration.

All episodes

I grant a clue if the Allied objective is taken (even if it is later lost). I will also grant a clue if the Allies win the battle. A maximum of two clues can be collected in each game.

Hints collected so far:

  • A Secret Weapon [6]
  • A French Scientist [3]
  • Some Hidden Treasure [3]
  • An Important Prisoner [3]
The two objectives: Crossroads (2) and Building (5)

Private Esposito’s account of 5 July 1944:

Our orders are to capture a crossroads [objective 2, on the left] and a nearby building [objective 5, at the centre]. Lt. Esparza leads the main attach towards the crossroads: for this mission, we receive the support of a flamethrower squad. I follow McKey, advancing towards the building: it turns out to be a rush where we arrive just before the Jerries. They soon attempt to re-take the building, but Scanlan’s machine gun forces them back: finally, our MG jams, but we are lucky and the Germans do not dare to come out of the woods again. The rest of the platoon has a hard time on our left: they charge the advancing Germans and we loose several guys in hand-to-hand combat. In the end, the flamethrower kills the German officer and we manage to keep both objectives.

The flamethrower finishes the German leader

A US victory, therefore two hints are revealed.

  1. [GMA: Bless Restrained Tension] Inside the building, we find examine a bizarre large machine we cannot make sense of. Later, the engineers let us know that it would have killed us: we were lucky that the high-tension line to the building had been cut by a mortar shell before the attack. [secret weapon +2, French scientist +1]
  2. [GMA: Defeat Mental Defense] In the evening, we hear more rumours: they say the machine enables the Germans to control the mind of people. This sounds quite far-fetched, but who knows? [-1 hidden treasure]

Updated clues:

  • A Secret Weapon [8]
  • A French Scientist [4]
  • Some Hidden Treasure [2]
  • An Important Prisoner [3]

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