Prior events:  Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her to the far reaches of the Remnants and secret lover, the pirate king Uriah Flint. The Owl is captured by the Imperial cruiser Hand of Sorrow. Lady Blackbird, her bodyguard Naomi, and the crew of The Owl (the captain Cyrus Vance, the goblin pilot Snargle and the mechanic Kale) are detained in the brig.  They escape from the Hand of Sorrow on the Owl,  but the Imperial soldier Silas Canter has remained trapped in their ship.  They land on the nearby Stingwitch planetoid, in search of fuel and they find it infested by mantis-like monsters.  The Owl goes adrift for a few days. It is rescued by a Free Worlds galleon, the Ripe Melon, whose commander Dr. Salacia Paldo offers to cure Naomi, who has been infected by the mantoideans. The Compulsor Uad Balentin will refuel the Owl and will not kill the crew, if they steal from the Arrowshield monastery on planet Wooddock the sacred scaly tail relic.  The heroes reach Arrowshield.  A dust golem defeats the party and hides himself in the box containing the relic.  The party delivers the relic to Balentin: the Golem comes out of the box and attacks the compulsor. The heroes and Silas manage to reach the Owl and make route towards Nightport.
I previously defined this hook using Vornheim’s character generation tables:
“Cyrus Vance once worked with Ashen, a goblin who now works for the Nightport oligarch Jorga of Nexis, officially as one of her body guards but actually helping her sell drugs in Nightport. The heroes want to contact Ashen because they think that he and Jorga could help them get in touch with Lady Blackbird’s once secret lover, the pirate king Uriah Flint. Jorga blackmails Mazlowe Gon Grolsh, the rich and esteemed official composer of the Free Worlds Federation: how will this interfere with the plans of the heroes”?
When the Owl reaches Nightport, Vance lets the Imperial soldier Silas Canter go his way.
Vance goes to meet Ashen, but when they are together Ashen receives a telepathic alarm from her boss Jorga of Nexis: she is in danger! Ashen and Vance run to Jorga’s house, but when they get there they see a vehicle leaving and Jorga cannot be found. Ashen’s telepathic power tells him that Jorga was on the vehicle: he will also be able to locate her. Ashen asks Vance to call the rest of the party to help him free Jorga, who clearly has been kidnapped by one of her numerous enemies. Following Ashen, the party reaches an upside-down pyramidal building (Nightport is a stalactite city, built inside a huge cave) that apparently has no doors.
Kale manages to find and open a secret door. The party enters a room dominated by the huge image of a chained star.
They move to the next room, a large corridor, but they trigger a trap and a grating entraps them in a small space: only Snargle is quick enough to avoid the grating. In the corridor, he is attacked by an Orc, and manages to put it out of action. He moves to the room the Orc came from, hoping to find the control to rise the grating and free the others, but he only finds another Orc drunk from a strange green juice. Vance uses his teleport power to bypass the grating and joins Snargle. The two try another door, but they cannot open it. They open the last door in the corridor and enter a room where Jorga is bound and gagged, guarded by three more Orcs [Dungeon Squad II Challenge 3]. Snargle and Vance manage to defeat the Orcs, but Vance is wounded in the fight.