Keera the Sunderer 8 – Vel and Perca counter-attack

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. While the two clans travel South, the druid Beltros announces he must leave to follow a mysterious quest: he names the young Anunna as his replacement. After several fights against the Romans, the Gauls reach the tomb of Dag, on the Southern shore of a large lake. They attack the Etruscan city of Axevena, but are defeated by the princes Vel and Perca.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.

Vel: an Etruscan prince from Axevena. After fighting for years as a mercenary for the Romans, he rebelled against them and declared Axevena a free city.

Perca: Vel’s ambitious twin sister; she rules Axevena together with her brother.

_people4


[binary oracle] Is the next battle against the Etruscans (likely) or the Romans? Etruscans

Vel and Perca push forward, chasing the retreating Gauls.

The two armies face each other in a marshy area: all river hexes count as marsh.
At the centre of the field there is a farm, whose conquer is worth 1 victory banner. The first side to conquer 5 banners wins.

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Keera deploys at the centre and Mogurix on the right.
Perca has the disadvantage of deploying behind the marshy river. Vel starts from the Etruscan camp (which is also worth 1 banner, if conquered by the Gauls).

Perca leads her soldiers through the marshes. Some join Vel on the left wing. She charges directly across the marshes and finds tough opposition by the Celtic warriors. The Gauls loose one of their units, but their Light Infantry occupies the farm [Gauls:1; Etrurians:1]

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The Gauls conquer the farm

The Etrurian Auxilia are destroyed while trying to dislodge the Gauls from the farm [Gauls:2; Etrurians:1]. The Etrurians insist in their attack and finally the Celtic Infantry has to retreat [Gauls:1; Etrurians:1]. A Celtic cavalry unit is destroyed and Vel’s elite Infantry also defeats Keera’s warband [Gauls:1; Etrurians:3]

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The Gauls reconquer the farm with Mogurix’ Cavalry [Gauls:2; Etrurians:3], an Etruscan infantry unit is also destroyed [Gauls:3; Etrurians:3]. But Vel leads the final charge: Mogurix’ infantry is destroyed and the farm reconquered [Gauls:2; Etrurians:5].

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Keera lost the battle and she must
Pay the Price: -1 Supply, now at 0 (I mark Unprepared)
I also check the Pay the Price Oracle: A surprising development complicates your quest.
Action/Theme oracle: Challenge Strategy

Someone question’s Keera’s strategy.
[binary oracle] Is it Mogurix (likely) or Anunna? Mogurix

Mogurix openly says that attacking the Etruscans was a mistake. The Romans are their true enemy. They should negotiate an alliance with Vel and Perca.


Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:0 Momentum:4
UNPREPARED
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – ACHIEVED
Vow: establish a settlement near the lake (Dangerous) – Progress:2
Background Vow: plunder a major Roman city (Extreme) Progress:1

Keera the Sunderer 7: defeat at Axevena

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. While the two clans travel South, the druid Beltros announces he must leave to follow a mysterious quest: he names the young Anunna as his replacement. After several fights against the Romans, the Gauls reach the tomb of Dag, on the Southern shore of a large lake. They are confronted by the Etruscan princes of the city of Axevena and defeat them.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.

Vel: an Etruscan prince from Axevena. After fighting for years as a mercenary for the Romans, he rebelled against them and declared Axevena a free city.

Perca: Vel’s ambitious twin sister; she rules Axevena together with her brother.

_people4


The Gauls proceed East along the Southern shore of the lake, determined to attack the city of Axevena, ruled by the twin princes Vel and Perca.

They face the Etruscan army below the walls of the city [bottom right of the board].
[The Gauls have 4 Command Cards; the Etruscans 5; victory requires 5 banners; the Gauls receive two banners for each unit that successfully climbs the city walls]

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Both armies deploy their cavalry in the Northern part of the field. Keera leads the Celtic warriors at the centre, opposite to the Etruscan elite infantry lead by Vel.

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Mogurix’ first charge; the Etruscan Auxilia conquer the hill

Mogurix leads his cavalry in an early charge: both sides loose cavalry unit. Perca is forced to retreat and join a light infantry unit [Gauls:1 Etruscans:1]. The Etruscan Auxilia is attacked by the Celtic warriors on the hill at the centre of the board: the attackers are destroyed [Gauls:1 Etruscans:2]

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Mogurix and Perca repeatedly clash

The battle is furious on the Celtic left flank: both sides loose 2 infantry units in the fight [Gauls:3, Etruscans:4]. Mogurix insists in his direct attack against Perca and destroys another Etruscan Medium Infantry unit [Gauls:4, Etruscans:4], but the princess manages to escape again.

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Perca resits a last charge and fights back forcing Mogurix to retreat. Her brother leads the final attack: Mogurix is forced to retreat again and finally a last Celtic warrior unit is destroyed [Gauls:4, Etruscans:5]. The first defeat ever for Keera!

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Vel’s final attack

Keera must Pay the Price [Oracle: the current situation worsens]
The Gauls are forced to retreat to the marshes near the Tomb of Dag: they are almost out of supplies [-1 now:1].


Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:1 Momentum:4
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – ACHIEVED
Vow: establish a settlement near the lake (Dangerous) – Progress:2
Background Vow: plunder a major Roman city (Extreme) Progress:1

Keera the Sunderer 6: the Tomb of Dag

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. They advance slowly, with frequent fights against the Romans, in which the Gauls are always victorious. After a few days, the druid Beltros announces he must leave the clan to follow a mysterious quest: he names the young Anunna as his replacement. The Gauls reach a large lake: they find that the tomb of Dag is not far. They are again confronted by the Romans: another great victory for Keera.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.people2_1200


Undertake a journey: Challenge:9,6 Action:4+1=5 Weak hit (Supply -1, now 3)
Journey Progress now: 8

Reach Your Destination: Challenge:7,4 vs 8 STRONG HIT

The Gauls proceed West around the lake. The area is still marshy. When they reach the Southern shore, the ground rises somehow. They find a high heap of stones, some with engravings they recognize. It’s the tomb of Dag!

Keera and Mogurix agree that some celebration is due, but they know that they do not have much supplies and the area does not offer much. Keera is decided to find somewhere near where they can establish a permanent settlement. At the end of the celebrations, she swears a vow to do so:

Swear a Vow to establish a Celtic settlement near the lake: Challenge:3,4 Action:2+2(Heart)+1(Bond)=5 STRONG HIT
(+2 Morale, now 4)

Since the Gauls have managed to travel this far into Roman territory, I will also mark 1 progress on Keera’s background goal to plunder a major Roman city.

[I decided to roll on Settlement trouble for inspiration about the new challenges for the Gauls]
Oracle: 99 (roll twice)
18: Revolt against a leader
50: Provisions are scarce

The Gauls proceed East, along the Southern shores of the lake, looking for a place where they can settle. They meet some Etruscans fishermen and they come to know that the nearby Etruscan city of Axevena has revolted against the Romans. The rebels are lead by  two twin princes:

Vel [Weary Adventurer] has been abroad for years, fighting as a mercenary in the Roman army;
Perca [Aloof Guide] when Vel returned to Axevena, she convinced him to use his military skill against the Romans, who were distracted by the incursion of the Gauls.

vp

The next day, the Gauls are confronted by an Etruscan army lead by the two twins.

[Based on ScenarioX Army 68:
1 Medium Cavalry (Perca)
3 Light Infantry
4 Medium Infantry
2 Heavy Infantry (Vel)
1 Auxilia]

I rolled that the Etruscan will have one unit more than the Gauls (11 vs 10). They also have one command card more (5 vs 4). Victory is set at five banners.

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Mogurix leads the cavalry on the left flank; Keera the warriors at the centre. Light infantry is deployed on the right.
Opposite to Mogurix, Perca leads the Etruscan Cavalry and Light Infantry. Vel is at the centre, leading the Etruscan Heavy and Medium Infantry.

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Mogurix leads the first attack against both Light Infantry on the flank and Vel’s main forces. The Light Infantry evades, almost unharmed. The clash at the centre is more effective: two Etruscan Infantry units are destroyed, but they fight back effectively, annihilating a unit of Gaul warriors [Gaul:2, Etruscan:1]. But three more Etruscan units are left badly damaged at the centre of the field, with Vel forced to retreat back.

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Three damaged and isolated Etruscan units, with their leader Vel forced back

Keera attacks with all her might [and the super-powerful “I am Spartacus” card] destroying two of the damaged units. She also loses a second group of warriors [Gaul:4, Etruscan:2]

The fifth and last banner is acquired in a Coordinated Attack, with Mogurix again leading the decisive charge. [Gaul:5: Etruscan:2]

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Another Strong Hit for the Gauls. Their streak of victories is impressive.

I mark progress on the Settlement Vow (now:2).

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:3 Momentum:4
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – ACHIEVED
Vow: establish a settlement near the lake (Dangerous) – Progress:2
Background Vow: plunder a major Roman city (Extreme) Progress:1

Keera the Sunderer 5: the great lake

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]


Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. Keera swears to find the tomb of their mythical ancestor Dag. They advance slowly, with frequent fights against the Romans, in which the Gauls are always victorious. After a few days, the druid Beltros announces he must leave the clan to follow a mysterious quest: he names the young Anunna as his replacement.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.people2_1200

 


 

Undertake a Journey: Challenge:5,6 Action:6+1=7 a Strong Hit! (progress on the journey towards the tomb of Dag: 2)
Keera leads the Gauls through a an increasingly marshy landscape. The area appears not to be inhabited: no signs of Roman presence.

Undertake a Journey: Challenge:6,4 Action:4+1=5 Weak hit (-1 Supply; journey progress now 4)

Undertake a Journey: Challenge:2,2 Action:3+1 Strong Hit and Matching Dice!
They reach the shores of a great lake. They meet some Etruscan fishermen which are quite friendly: they have heard rumours of the victories of the Gauls against the Romans and they are pleased with the news. They tell Keera that the tomb of Dag is not far from the Southern shore of the lake.
(journey progress now 6)

They proceed West, close to the lake. The area is still occupied by marshes.

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Undertake a Journey: Challenge:4,5 Action:2+1 Miss
After about one week of undisturbed advance, they make camp in an area with some sparse woods, but still adjacent to the marshes. A large Roman farm has been spotted and they plan to attack it early next day. But, once again, they are faced by a Roman army.

Keera deploys on the right flank, behind a small river (treated as marshes in CCA). Mogurix is at the extreme left, next to the woods. The Gallic camp is in the middle. One of the two Roman leaders is attached to a Cavalry unit, deployed in front of Keera. The second leader is at the centre, together with the Roman elite infantry.

[I am using a slightly smaller Commands and Colors board (10×9 hexes instead of 13×11) – I randomly rolled for the number of cards for each side (4 or 5) – the Romans have 5 command cards, the Gauls only 4 – the farm at the centre of the board is treated as clear terrain and worth a victory banner – the battle will end when one of the two sides conquers its fifth banner]

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The Gauls advance more quickly, even if crossing the marshes causes some losses. The Roman cavalry lead by the general also advances, aiming at a clash with Keera.

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Keera crossing the marshes, ready to face the Roman cavalry

The Roman cavalry is repelled and two Roman infantry units are destroyed; the Gauls occupy the farm, but not without losses [Gauls:3; Romans:1]

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The farm is conquered!

With a classical pincer manoeuvre, Keera and Mogurix attack on both flanks the Roman units that were already damaged by the previous fights near the marshes and the farm. Each of the leaders destroys an enemy unit and secure one more victory for the Gauls [Gauls:5; Romans:1]. This is a strong hit (+2 Momentum).

08.jpgLAT8
Two more Roman infantry units are destroyed

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:4 Momentum:2
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – Progress:6
Background Vow: plunder a major Roman city (Extreme) Progress:0

Keera the Sunderer 4: battle for the high ground

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]

Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. But when the two clans are ready to move, they are attacked by a Roman army. They win the battle, but all their war chariots are destroyed. After this victory, the Gauls move South and defeat all the Roman opposition they meet. After a few days, Beltros announces he must leave the clan to follow a mysterious quest: he names the  young Anunna as his replacement.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.people2_1200

 


The Gauls proceed in their Southbound journey.
Undertake a Journey: C:3,8 A:2+1=3 MISS

They go through some open plains, interspersed by low hills, but very soon they meet more opposition by the Romans.

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The centre of the battlefield is occupied by some high ground. Keera deploys here light infantry at the centre, with the idea of using ranged attacks in the most effective way. Both her and Mogurix deploy on the right wing. The Roman elite infantry is at the centre, with one of the two leaders; the other leader is deployed on the extreme right.

The Gauls successfully occupy the hills, but a charge of the Roman cavalry lead by the General soon destroys one of the two units [G:0 R:1].

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The next clash happens on the right wing of the Gallic army: both a Roman Light Infantry unit and a Gallic Warrior unit are destroyed [G:1 R:2].

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The Roman Cavalry moves back to face the left wing of the Gauls. They destroy a formation of Gallic Warriors, but their comrades soon avenge them dispersing the Roman Cavalry and forcing the leader to flee [G:2 R:3].
Mogurix charges on the right, and defeats the other Roman Cavalry unit. The Romans insist in their attack towards the hills and finally annihilate the second Gallic Light Infantry unit [G:3 R:4].

The victory seems at hand for the Romans, but Keera, who has remained in reserve until now, leads her Sunderer Warriors forward. Two Medium Infantry Roman units are massacred. [G:5 R:4]

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A Weak Hit for the Gallic army.

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:5 Momentum:0
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – Progress:0
Background Vow: plunder a major Roman city (Extreme) Progress:0

 

[note: it seems the Gauls are winning all the battles – I will think how to throw more randomness in battle set-up and possibly slightly re-design (one of) the two armies. Also, I intend to reallocate Keera’s stats, in order to make Undertake a Journey more approachable]

Keera the Sunderer 3: the departure of Beltros

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]

Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. But when the two clans are ready to move, they are attacked by a Roman army. They win the battle, but all their war chariots are destroyed.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

people1000


The Sunderers and the Wind-Riders leave their plain they inhabited, moving South. They reach a lightly wooded region.
Undertake a Journey: C:4,8 A:2+1(Wits)=3 MISS

Pay the Price: The scouts report a Roman Legion camped near a farm. The battle appears inevitable and the best course of action seems to attack now, rather then risking being ambushed later.

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Mogurix and the Wind-Riders deploy on the left wing. Keera is at the centre with most of the Gallic warriors. On the right side, the field is hilly: not much action will happen here.

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The Gallic cavalry takes a hard blow and is forced to retreat

The Gallic cavalry is the first to take initiative: they destroy a Roman infantry unit on their first charge [G:1 R:0], but the Roman leader puts one of the attacking units to flight (two flags). Mogurix cavalry, now isolated, is completely destroyed [G:1 R:1].
Mogurix retreats and the damaged Gallic infantry on the left wing will soon be destroyed [G:1 R:2]. Keera and the Sunderers are advancing at the centre.

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Mogurix joins the warriors immediately on the left of Keera and the two leaders clash against the main body of the Roman infantry: they outnumber them, three units to four. This will finally grant four victory points to the Sunderers. In the first clash, a Roman infantry unit is destroyed [G:2 R:2].

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The Romans, however in clear inferiority, attempt a final attack, almost destroying Keera’s warriors. But the Gauls are not completely defeated: they fight back, destroy the two already damaged infantry units [G:4 R:2] and kill the Roman leader [G:5 R:2].

A clear victory for Keera! The Gauls can move on.

The woods are thicker now.
Undertake a Journey: C:5,8 A:3+1(Wits)=4 MISS
Pay the Price: [oracle] you are separated from something or someone

map03

Beltros leaves the clan. Why? [50/50 choice between A and B]
A: he has a vision where the gods ask him to stay alone in the forest
B: he vaguely hints to a quest he has to follow alone

Does Lavinia take the place of Beltros? [50/50 oracle] NO
Beltros indicates Anunna (a [oracle: young and honest] priestess) to replace him during his absence.

anunna.jpgRES

Keera the Sunderer 2: the Gauls lose their chariots

An Ironsworn solo campaign, with battles fight with the Commands and Colors Ancients boardgame rules. Battles are won by the first side who destroys six enemy units. See campaign set-up here. [This is a gaming campaign: please do not expect historic accuracy]

Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. But when the two clans are ready to move, they are attacked by a Roman army.

NPCs:

Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

people1000

Keera and Mogurix lead their clans in the battle against a Roman legion. Mogurix leads the chariots and cavalry of the Wind Riders on the left wing; Keera is at the centre of the line, with the main body of the Gallic warriors.

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The two wings are the first to engage combat, while the warriors wait behind. The chariots are destroyed in the first impact [G:0 R:1], but the cavalry opens a gap in the Roman line and rushes through it.

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Yet, the now isolated unit is doomed: the Romans surround it and destroy it [G:0 R:2]. The Gauls also lose a Warrior unit on their right flank [G:0 R:3].

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Mogurix falls back and joins the leftmost group of warriors. The Roman line advances at Double Time and the two main bodies of infantry engage a furious fight.

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The Roman elite soldiers attack the centre of the Gallic line

Keera is initially successful, destroying the two Roman Heavy Infantry units and a Medium Infantry unit [G:3 R:3]; one of the Roman leaders is now alone in the middle of the battlefield. But also Keera’s men are now in bad shape.

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The second Roman leader comes to the aid of his colleague with his cavalry, but this counter-attack is only partly a success, with heavy losses on both sides [G:5 R:5].

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The Roman Cavalry charges Keera

While Keera is forced to retreat, Mogurix drives the final blow by killing the isolated Roman leader. [G:6 R:5]

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This Battle is only a Weak Hit for the Gauls (Pay the Price). They are now able to begin their Southward journey, but all their chariots have been destroyed in the battle and they will fight with only 11 units instead of 12 until they can rebuild them.

 

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:5 Momentum:0
Vow: find the tomb of Dag in the South (Dangerous) – Progress:0
Background Vow: plunder a major Roman city (Extreme) Progress:0

Pyros Island 4 – Lilith’s triumph

Commands and Colors Ancients solo campaign, with RPG elements based on Biviusand the free subset of the Game Master’s Apprentice (GMA) Deck. The campaign will end one one of two sides wins its third victory. See setup here.

 

Previous events: Neos, the son of the tyrant of Syracuse, has broken his marriage vow with the Carthaginian Bastet. His father exiled him to the island of Pyros (a Syracusan colony) where he became the lover of the ruler Zenon. Bastet and her mother Lilith attack Pyros to force Neos to marry Bastet or take revenge upon him. They occupy the Southern part of the island without encountering opposition, and defeat the Syracusan army in the Sika Valley. As the invaders push West towards the sea-side village of Ormiskos, they are defeated by Zenon, who also captures Bastet. Zenon’s proposals of an agreement are rejected by Lilith. Neos now refuses to fight: Bastet has been captured and he wants the battle against Lilith to be fair. The Carthaginian leader takes advantage of the situation and defeats Zenon at Lofos. She is now ready to attack Zenon’s stronghold at Kastro.


Story-telling prelude: the Carthaginian have put Kastro under siege. Something unexpected happens.

GMA: convince arrogant merchant
[I interpret this as “a convincing and arrogant mercenary”]
Cordolix, a Gallic veteran mercenary, deserts Zenon to join Lilith’s army. He tells her he has fought for the Carthaginian before, in Sicily, and he knows how superior they are to the Greek.

Has Cordolix freed Bastet and carried her with him? NO

How does Cordolix convince Lilith to let him lead her Heavy Infantry? [Two options a-la Bivius]
A. Cordolix seduces Lilith
B. Cordolix swears he will kill Zenon in battle

pyros
Cordolix, Lilith, Bastet, Neos, Zenon

Having found out of Cordolix desertion, Neos decides he will fight again. Each army will have two leaders.

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The Cavarly of Neos and Lilith are soon engaged in a fight. The Syracusan prevails and Lilith is forced to retreat and join a Medium Infantry unit: both her cavalry units are destroyed [C:0 S:2]
Neos charges again, but this time Lilith battles back and forces him to retreat.

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Lilith resists Neos’ charge

At the centre of the battlefield, Cordolix and Zenon also engage in Combat. The first destroyed unit is Carthaginian Auxilia [C:0 S:3] and the Carthaginian infantry must retreat.

But Cordolix seems to want to fulfil his promise: he attacks Zenon and scatters both his Heavy Infantry and the Medium Infantry backup. Zenon is alone, retreating towards the fortifications of Kastro. [C:2 S:3]

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Lilith sees that the time is favourable and launches a Coordinated Attack. On the Carthaginian left flank, a cavalry unit tries to kill the fugitive Zenon, but fails. At the centre, Cordolix charges the Carthagenian infantry that had already been hit in the previous fight: he destroys two units. [C:4 S:3]
Lilith does the same on the right-flank, finishing two badly damaged Syracusan units [C:6 S:3]

Campaign score:
Carthaginian – Victories:3 Banners:21
Syracusan – Victories:1 Banners:14

This is the third victory for the Carthaginian, hence the end of the Campaign. Kastro falls, Lilith conquers the island of Pyros and frees her daughter Bastet.

How does it end for the main characters? [Again, a-la Bivius]

A. Neos marries Bastet, with whom he will rule on the island of Pyros. But he requires that Zenon joins in the government has his private counsellor.
B. Neos manages to escape: he cannot be found anywhere. Lilith sentences Zenon to death. Bastet marries Cordolix and the couple will now rule on the island of Pyros.

Great! Lilith and Neos can meet again in the future for a second campaign!

Pyros Island 3 – The Fall of Lofos

 

Commands and Colors Ancients solo campaign, with RPG elements based on Biviusand the free subset of the Game Master’s Apprentice (GMA) Deck. The campaign will end one one of two sides wins its third victory. See setup here.

Previous events: Neos, the son of the tyrant of Syracuse, has broken his marriage vow with the Carthaginian Bastet. His father exiled him to the island of Pyros (a Syracusan colony) where he became the lover of the ruler Zenon. Bastet and her mother Lilith attack Pyros to force Neos to marry Bastet or take revenge upon him. They occupy the Southern part of the island without encountering opposition, and defeat the Syracusan army in the Sika Valley. As the invaders push West towards the sea-side village of Ormiskos, they are defeated by Zenon, who also captures Bastet. Lilith still refuses any agreement and Neos now refuses to fight: Bastet has been captured and he wants the battle against Lilith to be fair.

Lilith thinks of trying the Northern route that leads from Sika to Kastro. The two armies meet again near Lofos.

Only the two leaders Zenon and Lilith take part to the fight. I rolled for some wooded area and I also included two camps: capturing one counts as a banner i.e. victory point. As usual, Zenon is attached to a Heavy Infantry unit and Lilith to a Medium Cavalry one.

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Lilith and the Carthaginian on the left; Zenon and the Syracusan on the right

Zenon’s infantry advances at the centre of the battlefield. The Carthaginian Cavarly tries to outflank him on both sides.

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But the Light Cavarly unit on the left of the Carthaginian army is first beaten by the Syracusan Medium Infantry and then destroyed by a Light Infantry ranged attack [C:0 S:1].

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On the opposite flank, Lilith is pushing forward with her Cavalry and three infantry units.

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Lilith leading forward her Heavy Infantry and Auxilia

Her advance pushes a Syracusan infantry unit out of the battlefield [C:1 S.1]. But she is now isolated, with only an Auxilia unit in support. Her Heavy Infantry, even more isolated at the centre of the battlefield, will be destroyed by Zenon [C:1 S:2]. The Syracusan army is close to the Carthaginian camp, defended by a badly damaged cavalry unit: yet the defenders repel an attack by the Syracusan Light Infantry and destroy the unit [C:2 S:2].

But Lilith is on fire: she clashes with the Syracusan cavalry. Her horsemen are initially dispersed, but they soon rally and destroy the Syracusan cavalry [C:3 S:2]. Her charge does not stop before she also removes a light infantry unit from the battlefield [C:4 S:2].

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Lilith pushes forward, while her camp is under siege

 

The Carthaginian camp is under continuous attacks, but it strenuously resists. The Carthaginian Auxilia near Lilith engage a fight with the Infantry at the left of Zenon: the Syracusan take considerable damage. Finally Lilith charges the two weakened units and destroys both of them [C:6 S.2].

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This was an outstanding win for the Carthaginians!

The Campaign score is now the following:
Carthaginian – Victories:2 Banners:15
Syracusan – Victories:1 Banners:11

With the next battle, Lilith will have a chance to win the campaign. She will launch an attack against Kastro, Zenon’s capital town.

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Pyros Island 2 – Battle for Ormiskos

A Commands and Colors Ancients solo campaign, with RPG elements based on Bivius and the free subset of the Game Master’s Apprentice (GMA) Deck. See setup here.

Previous events: Neos, the son of the tyrant of Syracuse, has broken his marriage vow with the Carthaginian Bastet. His father exiled him to the island of Pyros (a Syracusan colony) where he became the lover of the ruler Zenon. Bastet and her mother Lilith attack Pyros to force Neos to marry Bastet or take revenge upon him. They occupy the Southern part of the island without encountering opposition, and defeat the Syracusan army in the Sika Valley.

The second battle takes place in the area between Lofos and Ormiskos.
[I randomly chose a terrain type: woods. And randomly placed a few tiles on the board]

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Initial deployment is similar to that of the first Battle: Zenon and Bastet lead the main forces of the two sides. both leaders attached to Heavy Infantry units. Neos and Lilith face each other on the left-side of the Syracusan army: both are attached to Medium Infantry units.

The fight is hard on the wings lead by Lilith and Neos. Once again, Neos charges too boldly with his horsemen and his unit is destroyed [C:1 S:0]. He falls back to join a Light Infantry unit in a wooded area.

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Neos’ cavalry is destroyed

Soon after, Zenon and Lilith meet at the center of the battlefield. The Syrancusan are the first to take damage: Zenon’s unit is reduced to half strength and a Medium Infantry unit at his right is almost destroyed. But he conquers his first banner, thanks to the destruction of an Auxilia Carthaginian unit. [C:1 S:1]

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The Carthaginians rally and counter-attack, they destroy both Zenon’s light cavalry and the damaged Medium Infantry unit. [C:3 S:1]

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Bastet’s soldiers rally and defeat a Syracusan infantry unit

But Zenon’s reply is devastating: his elite Infanty, flanked by two Medium Infantry units. attacks Bastet frontally. An Auxilia unit is swiped away. Zenon’s veteran destroy Bastet’s Heavy Infantry [four “square” results], she herself is unable to escape [“helmet”]. The infantry unit to the left of Zenon are also effective and destroy an already damaged Carthaginian Medium Infantry unit. Four banners conquered by Zenon in a single turn: 3 units + 1 leader [C:3 S:5]

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Zenon’s attack. The Syracusan infantry on the left will also destroy its opponent.

The Carthaginian cavalry tries a desperate attack to avenge their leader: they outflank the Syracusans and attack Zenon from behind! His Heavy Infantry barely survives, but they immediately battle back conquering the sixth banner. [C:3 S:6]

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The desperate attack by an isolated Carthaginian Cavalry unit

Final score: Carthaginian:3 banners, Syracusan:9 banners

The Campaign score is in perfect balance:
Carthaginian – Victories:1 Banners:9
Syracusan – Victories:1 Banners:9

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RPG interlude.

Was Bastet captured by the Syracusan? YES

Zenon offers Lilith to free Bastet, if their army leaves the island. But Lilith seems much more concerned with her honour than with her daughter’s life and promptly refuses.

For the next battle:
A. Lilith finds a replacement for Bastet’s leadership (both armies have two leaders)
B. Neos refuses to fight (both armies have one leader)

B: Neos feels that it would not be fair if he continued to fight, now that Bastet has been captured. He will let Zenon and Lilith set the issue.