Esposito ’44 – Le Mystère de Chalendun e08 – Finale

Previously: the Allies are approaching the village of Chalendun in Normandy. There are rumours that something strange is hidden there. In an occupied building, Esposito’s squad finds a torture room but some GIs believe it is a laboratory for Nazi experiments on human subjects. After another successful attack, captured Germans say they the officers make them take mysterious pills. Our heroes also find a strange device built by the Nazis; there are rumours that it can control the minds of German soldiers. The platoon leader Lt.Esparza is killed in an attack along the Chalendun rail-road. The new platoon commander, Lt.Wray, leads a second attack to the rail-road. This time, the objective is taken and German prisoners confirm that a secret weapon is hidden in the crypt under the Chalendun church.

Last episode of a campaign based on the GMT Combat Commander: Europe wargame. I use the simple Clues in Solo Mysteries and Horror tool by Gerard Nerval and the Game Master’s Apprentice (GMA) deck for inspiration. The mystery was solved in the previous episode and now we are ready for the final battle.

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Approaching the two objectives: the church and the factory

Private Esposito’s account of 8 July 1944:

We are attacking Chalendun and we have been tasked to take the church and a nearby factory. We don’t find much opposition, until we reach the buildings across the street from the objectives: we find ourselves under the fire of German machine guns. Lt. Wray leads the attack to the church: they cross the road and, after throwing abundant grenades, charge the machine gun nest inside the church. But Jerry is tough, Wray is killed and we lose the second commander in three days. But another squad manages to enter the church from the opposite side: when the Germans ambush them, our guys are ready and, though fewer in number, we win the fight.

Wray’s initial attack is repelled by Jerry

Things go well also at the factory, where McRay avoids a direct attack. We move around the German MG and manage to enter the objective.

The crypt of the church is indeed full of bizarre machineries. There are all kinds of rumours about what they do, but I believe that we should wait until our engineers have had a chance to carefully inspect them and then I am sure we GIs will never know what they find.

The church is taken and McRay enters the factory

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