Keera the Sunderer 4: battle for the high ground

An Ironsworn solo campaign, with battles fought with the Commands and Colors Ancients and Scenario-X boardgame rules. I have reduced armies to 10 units (instead of the standard 12 in Scenario-X) and set the end of the game to 5 victory points (aka Banners) instead of 6. Hex-Crawling is based on the Macchiato Monsters Map Generator by Eric Nieudan. See campaign set-up here. [This is a gaming campaign: please do not expect historical accuracy]

Previous Events: Keera is the leader of a Gallic clan: the Sunderers. She allies with the Wind-Riders, lead by Mogurix, in order to march South towards the richest lands that once were Gallic and are now controlled by the Romans. But when the two clans are ready to move, they are attacked by a Roman army. They win the battle, but all their war chariots are destroyed. After this victory, the Gauls move South and defeat all the Roman opposition they meet. After a few days, Beltros announces he must leave the clan to follow a mysterious quest: he names the  young Anunna as his replacement.


Mogurix; the leader of the Wind-Riders, a clan allied with Keera’s Sunderers

Lavinia:  Mogurix’ wife. A Healer who was born a Roman but was adopted by the Gauls when a child.

Beltros: a Druid and the oldest member of Keera’s Sunderers. He disapproves the expedition South, believing that the risks of war should be avoided whenever possible.

Anunna: a young and honest priestess who replaces Beltros when he leaves he clan.people2_1200


The Gauls proceed in their Southbound journey.
Undertake a Journey: C:3,8 A:2+1=3 MISS

They go through some open plains, interspersed by low hills, but very soon they meet more opposition by the Romans.


The centre of the battlefield is occupied by some high ground. Keera deploys here light infantry at the centre, with the idea of using ranged attacks in the most effective way. Both her and Mogurix deploy on the right wing. The Roman elite infantry is at the centre, with one of the two leaders; the other leader is deployed on the extreme right.

The Gauls successfully occupy the hills, but a charge of the Roman cavalry lead by the General soon destroys one of the two units [G:0 R:1].


The next clash happens on the right wing of the Gallic army: both a Roman Light Infantry unit and a Gallic Warrior unit are destroyed [G:1 R:2].


The Roman Cavalry moves back to face the left wing of the Gauls. They destroy a formation of Gallic Warriors, but their comrades soon avenge them dispersing the Roman Cavalry and forcing the leader to flee [G:2 R:3].
Mogurix charges on the right, and defeats the other Roman Cavalry unit. The Romans insist in their attack towards the hills and finally annihilate the second Gallic Light Infantry unit [G:3 R:4].

The victory seems at hand for the Romans, but Keera, who has remained in reserve until now, leads her Sunderer Warriors forward. Two Medium Infantry Roman units are massacred. [G:5 R:4]


A Weak Hit for the Gallic army.

Keera’s current situation:

Stats – Edge:1 Heart:2 Iron:2 Shadow:3 Wits:1
Health:5 Spirit:5 Supply:5 Momentum:0
Assets: Loyalist, Sunderer, Shadow-Walker
Vow: find the tomb of Dag in the South (Dangerous) – Progress:0
Background Vow: plunder a major Roman city (Extreme) Progress:0


[note: it seems the Gauls are winning all the battles – I will think how to throw more randomness in battle set-up and possibly slightly re-design (one of) the two armies. Also, I intend to reallocate Keera’s stats, in order to make Undertake a Journey more approachable]

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