Set-Up: “1988: hypergates appear in different places of the Earth. The gates lead to what apparently is a different version of our planet in which elements of the present world mix with elements from the remote past and from what possibly is a remote future. From the hyperplanet, invading armies, dinosaurs and giant golems attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion”.
Sgt.Ephraim and his comrades must shut-down an unstable wormhole which has been reported in the Opokt area. The wormhole is under the control of Damocles Garth, a renegade marine who has joined the collaborationists. The earthlings have been informed by an anonymous source in Damocles’ army: who is this person?
I will use NSAABH card deck to answer these three questions:
(Clubs) Where exactly is the wormhole?
(Diamonds) How can it be shut-down?
(Spades) Who is the anonymous informant?
Ephraim receives a message from the Earthlings HQ: the informant has pointed to an area in Opokt where a memory deck with important data can be found. Strangely, this information has been delivered by means of a hand-written card: it is not clear if the writer was a man or a woman.
Ephraim (Sergeant with pistol) reaches the area, together with Pierre (bazooka guy) and Calaf (running veteran) and a riflemen squad. They find a strong opposition by the blue insurgents: three veterans, a soldier armed with a bazooka, an infantry squad and the usual robot.
I have randomly placed six markers representing possible locations for the memory deck (the green pebbles). Entry points for the two armies are also random: the Ephraim enters from the North-East, the blue men from the South-West. The robot has the “scout” special ability and is directly deployed next to an objective marker.
Turn 1: several units from both sides reach objective markers. The green infantry squad is the lucky one: they find the memory deck inside the orange car.
Turn 2: the robot charges the green infantry, but the earthling manage to resist the assault and stun the robot. Calaf and one of the blue veterans fight hand-to-hand inside the building. Ephraim and Calaf start a furious fire-fight with the rest of the blue army: they are both wounded (both are Tough and can take 3 hits) but also the blue take damage (an infantry man and one of the veterans).
Turn 3: The green infantry retreats towards their exit point. Calaf kills the blue veteran. Epharim receive one more wound, but the mission is now accomplished and our heroes can retreat.
Since Epharaim won this encounter, I decided to roll to see if I can draw another card. He inspects the memory deck trying to extract information from it. I simply give him a 50-50 chance of success, but the roll fails. I will uncover the second card when it will be time to set-up the second session…