Another Simple Super Hero skirmish…

I have played a new Super-Hero game with a modified (mostly simplified) version of the Simple Super Hero Tabletop Rules by Jones and Moore. Some of the changes are based on a GooglePlus discussion with neuzd.

The characters were:
Puck (Strong,Mutant)
Movement: L+1
Attack: H+1
Tech Block: L
Mutant Block: H-1

Northstar (Agile, Tech)
Movement: H+1
Attack: L
Tech Block: H
Mutant Block: L
vs
6 goons lead by Snowbird (Agile, Mutant)
Movement: H+1
Attack: L
Tech Block: L
Mutant Block: H

All Superheroes have 10 HPs. They perform two actions per turn.
Humans only have 1 HP and perform a single action per turn.

Updates with respect to the original moves:

  • The most relevant change is that I removed the Damage/Evade abilities: combat is resolved by a single opposed roll Attack vs Block
  • Strong heroes have 10 HP, like Agile heroes
  • Humans have 1 HP only
  • The number of available actions does not depend on the dice
  • I omitted the -1 modifier for ranged attacks
  • A Hero can have two +1 modifier and a -1 “fault”, or just a single +1 modifier

The scenario involved retrieving a target object hidden in one of six possible locations (the pink cubes). Checking a location requires a full action adjacent to it.

1a.jpg

Northstar and Snowbird are quick in reaching the doors of the two buildings.

2b.jpg

The buildings provide no result. Puck moves towards the ambulance (he is behind it in the photo), while the goons reach the cars in the foreground.

3c.jpg

Puck and Northstar check the two vehicles on the left, with no luck. Things go well for the two goons in the foreground: target found!

4d.jpg

Northstar rushes to stop the goons from taking the target out of the field. Snowbird wound him with a ranged attack. Puck slowly moves towards the centre of the board to join the action.

5e.jpg

Puck puts two goons out of combat with ranged attacks. Northstar does the same with the two who had the objective: the heroes are also wounded in these fights. This gives the time to Snowbird to reach Northstar, and her first blow is lethal. A double 3 vs the Low block (1) does 5 HPs of damage is enough to put the already wounded Northstar out of combat.

6f.jpg

Again, it was an interesting game. The changes seem to make things a little faster. I would like to find a way to make the goons slightly more effective…

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