Amara has lost all her companions. She resorts to her augur power and summons the crow that direct her to a safe way to the final destination of her journey.
[An Ironsworn adventure in the Ironlands. I play skirmishes with the Song of Blades and Heroes rule-set by Ganesha Games. Larger battles are played with the Ancient One Hour Wargames rules by Neil Thomas]
Previous events: Amara of Whitebridge, her cousin Quinn and the crossbowman Delos have a quarrel with the overseer Lestara. The heroes leave Whitebridge and reach Stoneford, where they meet the healer’s son Kaivan. Stoneford is occupied by the Makari, a mysterious invading army. The party joins a successful counter attack against the Makari: the leader is the friendly Lago of Redhall – it’s love at first sight with Amara. The heroes return to Whitebridge and free Lestara who had been imprisoned the Makari. Lago and Quinn fall in the fight. Amara reaches Redhall where the overseer Maya, mother of Lago, asks her to travel south in search of the twin sorceresses Varena and Purena: they are authorities among the Broken and their help is necessary to re-conquer Whitebridge. During the journey, Amara and Delos help a Broken girl, Kodra, who is leading the Makari prisoner Alith to her community: Kodra and Amara forge a bond and Kodra accepts to travel with Amara and Delos. The party is ambushed by trolls: Delos is killed, Kodra and Alith disappear while Amara is left unconscious on the battlefield.
Main character: Amara
Edge:+1 Heart:+3 Iron:+2 Shadow:+2 Wits:+1
Health:3 Spirit:4 Supply:3 Momentum:2
Place Whitebrige – a riverside village
NW Haven (near the center of the Ironlands)
Martial Focus – BRAWLER Secure an Advantage by engaging in close-quarters brawling.
Ritual – AUGUR Summon a murder of crows and ask a single question.
Path – HERBALIST Heal people using herbal remedies.
Deshi (Amara’s father) [oracle: stingy and manipulative forager]
Lestara (Whitebridge overseer) [oracle: generous and powerful healer]
Quinn (Amara’s cousin) strong and dumb warrior
Lago – an attractive and friendly warrior from Redhall
Maya – Redhall overseer
Kodra – a Broken girl
Zura – a warrior from Whitebridge who wants to replace Lestara as overseer
Kaivan – the son of the Stoneford healer
Lona – Lago’s sister, another Redhall prominent warrior
Varena and Purena – twin sorceresses
Temir and Flint – Redhall allies killed by Harrow Beasts
Alith – Kodra’s Makari prisoner
Background Vow: – Extreme. When Amara’s father Deshi was overseer, he started a feud with the nearby Stoneford community (another village on the same river, twenty miles NE of Whitebridge). Amara intends to mend the conflict started by her father. Progress: 0.5
Dangerous Vow (reconquer Whitebridge) Progress:2
Dangerous Vow. Let Lestara be overseer for the next seven years. Progress:4
Formidable Journey to find Varena and Purena: Progress 6
Amara summons the crows and asks them where Kodra is.
Challenge:5,1 Action:4+1(Wits) Weak Hit
[Location Oracle: Inaccessible Woods]
The response is difficult to interpret, maybe it means that Kodra is inside the wood where Amara and her allies were ambushed by trolls; most likely it just means that Amara cannot hope to make it through the woods alone. The Aida river should not be far West: Amara decides to head in that direction.
Undertake a Journey – Challenge:2,2 Action:2+1(Wits)=3 Strong Hit (Formidable journey progress: 7)
[Location Oracle: small ruin]
Amara finds the traces of an ancient road running along the Northern border of the forest. The road leads to a ruined bridge.
[I interpret the Matches as a particularly favourable progress in the journey] The river flows slow to the South. The next day, she builds a raft and proceeds down the river.
Undertake a Journey – Challenge:1,6 Action:1+1=2=3 Weak Hit (Journey progress:8; Supplies -1, now at 2)
Her attempts at fishing are profitless, she has to consume some of the small food she has with her. But moving along the water is fast and apparently safe.
[Oracle: Mountain Lair]
Amara can see in the distance a blue profile: the Broken Mountain were the sorceresses Varena and Purena are said to live. When the mountain is directly at her left, she directs the raft to the shore.
Early next morning she walks towards the mountain and starts climbing along a steep path.
Undertake a Journey – Challenge:3,1 Action:5+1 Strong Hit (+1 Momentum = 3) (Journey:9)
Amara meets a Broken girl: Nanda. Amara tells her that she is looking for the sorceresses and Nanda offers to lead her to their hut.
Reach your destination – Challenge:3,5 Journey:9 Strong Hit (+2 Momentum=5)
The twins are much younger than Amara expected: or at least they look so. They welcome her and ask her to tell them of her journey in the most detailed way. They seem puzzled by the episode of Kodra and her Makari prisoner.
Nanda, who also attends the meeting, is a friend of Kodra. Nanda says she had a dream about Kodra, in which she asked to stop the invasion of Havens. They all agree that an alliance against the Makari is necessary. [I also mark +2 progress on the Dangerous vow to free Whitebridge from the Makari]
Sojourn – Challenge:2,7 Action:3+3(Heart)=6 Weak Hit (+2 Health=5)
Amara is welcome to stay with the twins. They help cure her wounds with herbs and she fully recovers.
Health:5 Spirit:4 Supply:2 Momentum:5
Extreme Background Vow: (alliance with Stoneford) Progress:0.5
Dangerous Vow (have Lestara oversee for the next years) Progress:4
Dangerous Vow (reconquer Whitebridge) Progress:4