Amara of Whitebridge 8 – A sacred tree

[An Ironsworn adventure in the Ironlands. I have played these fights with the Song of Blades and Heroes ruleset by Ganesha Games. Larger battles are played with the Ancient One Hour Wargames rules by Neil Thomas]

Main character: Amara
Edge:+1 Heart:+3 Iron:+2 Shadow:+2 Wits:+1
Health:3 Spirit:4 Supply:1 Momentum:5

Place Whitebrige – a riverside village
NW Haven (near the center of the Ironlands)

Martial Focus – BRAWLER Secure an Advantage by engaging in close-quarters brawling.
Ritual – AUGUR Summon a murder of crows and ask a single question.
Path – HERBALIST Heal people using herbal remedies.

Deshi (Amara’s father) [oracle: stingy and manipulative forager]
Lestara (Whitebridge overseer) [oracle: generous and powerful healer]
Quinn (Amara’s cousin) strong and dumb warrior
Lago – an attractive and friendly warrior from Redhall

Other NPCs:
Zura – a warrior from Whitebridge who wants to replace Lestara as overseer
Kaivan – the son of the Stoneford healer
Lona – Lago’s sister, another Redhall prominent warrior
Maya – Redhall overseer
Varena and Purena – twin sorceresses

Background Vow: – Extreme. When Amara’s father Deshi was overseer, he started a feud with the nearby Stoneford community (another village on the same river, twenty miles NE of Whitebridge). Amara intends to mend the conflict started by her father. Progress: 0.5
Vow: – Dangerous. Let Lestara be overseer for the next seven years. Progress:4

Previous events: Amara, Quinn and the crossbowman Delos attack a group of Broken that are raiding the Whitebridge area. Amara is defeated. The overseer Lestara harshly critiques Amara’s initiative, which ended in favouring Lestara’s rival Zura. The heroes leave Whitebridge and reach Stoneford, where they meet the healer’s son Kaivan. The Stoneford river-idol is stolen by the Makari, a mysterious invading army, as a diversion to help in the occupation of Stoneford. Kaivan leaves the party, angry for having been deceived. The others join a successful counter attack against the Makari: the leader is the friendly Lago of Redhall – it’s love at first sight with Amara. The heroes free Lestara, who had been imprisoned by the Makari. Lago and Quinn fall in the fight. Amara forges a bond with the Redhall overseer Maya, mother of Lago and Lona. Amara accepts to travel south in search of the twin sorceresses Varena and Purena: they are authorities among the Broken and their help is necessary to re-conquer Whitebridge.

Amara, Delos and their Redhall allies Temir and Flint are hunting, when they spot a hump surmounted by a sacred tree, encircled by the traditional ring of iron stones: when they approach the hump, they meet a party of Makari reinforced by a troll. There are rumours that the Makari have cut down several sacred trees and the party moves forward to occupy the hump and defend it.

The enemies are faster, with the troll being the first to climb the hump. Amara finds herself at a disadvantage, having to attack from lower ground.


She strikes a great blow with her sword and the troll falls! The Makari swordsmen are getting closer.


Delos has moved to his left, and shoots down one of the Makari upon the hump. Temis tries charging the Makari archer, but an arrow forces him to hit the ground. Flint joins Amara and kills one of the enemies, while Amara finishes the fallen troll [who missed a number of activations in a row and was unable to stand up]. Having lost half of their forces, the surviving Makari retreat!


Amara gets +2 Momentum for this victory (Momentum=7).

Inspired by the sacred place, Amara Swears an Iron Vow to re-conquer Whitebridge, freeing or revenging Lago and Quinn.
Is this vow Dangerous of Formidable? [50/50]: DANGEROUS

Challenge:4,4 Action:5+3(Heart)=8 STRONG HIT and MATCHES
+2 Momentum (now: 9)

[Let’s interpret the Matches, something unexpected but favourable]
Oracle Action/Theme: SCHEME PATH
Amara suddenly feels that she now knows exactly the path leading to the twin sorceresses: I will mark 2 progress on the journey (now progress=3). The two sisters really are the key to re-conquer Whitebridge.

But the party still need to resupply
Challenge:4,1 Action:5+1(Wits)=6 STRONG HIT
A deer approaches the party as they leave the sacred tree, as if offering itself. +2 Supply, now at 3.

Current situation:
Health:3 Spirit:4 Supply:3 Momentum:9
Extreme Background Vow: (alliance with Stoneford) Progress:0.5
Dangerous Vow (reconquer Whitebridge) Progress:0
Dangerous Vow (have Lestara oversee for the next years) Progress:4
Formidable Journey to find Varena and Purena: Progress 3

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