[An Ironsworn adventure in the Ironlands. I have played these fights with the Song of Blades and Heroes ruleset by Ganesha Games. Larger battles are played with the Ancient One Hour Wargames rules by Neil Thomas]
Main character: Amara
Edge:+1 Heart:+3 Iron:+2 Shadow:+2 Wits:+1
Health:3 Spirit:2 Supply:1 Momentum:7
Place Whitebrige – a riverside village
NW Haven (near the center of the Ironlands)
Martial Focus – BRAWLER Secure an Advantage by engaging in close-quarters brawling.
Ritual – AUGUR Summon a murder of crows and ask a single question.
Path – HERBALIST Heal people using herbal remedies.
Deshi (Amara’s father) [oracle: stingy and manipulative forager]
Lestara (Whitebridge overseer) [oracle: generous and powerful healer]
Quinn (Amara’s cousin) strong and dumb warrior
Lago – an attractive and friendly warrior from Redhall
Zura – a warrior from Whitebridge who wants to replace Lestara as overseer
Kaivan – the son of the Stoneford healer
Lona – Lago’s sister, another Redhall prominent warrior
Background Vow: – Extreme. When Amara’s father Deshi was overseer, he started a feud with the nearby Stoneford community (another village on the same river, twenty miles NE of Whitebridge). Amara intends to mend the conflict started by her father. Progress: 0.5
Vow: – Dangerous. Let Lestara be overseer for the next seven years. Progress:2
Previous events: Amara, Quinn and the crossbowman Delos attack a group of broken that are raiding the area. The heroes are defeated. The overseer Lestara harshly critiques Amara’s initiative, which ended in favouring Lestara’s rival Zura. Amara, Quinn and Delos leave Whitebridge heading for Stoneford. The Stoneford river-idol is stolen and the heroes join the villagers in the hunt for the thieves, but the idol was stolen by the Makari, a mysterious invading army, as a diversion to help in the occupation of Stoneford. The party joins a successful counter attack against the Makari: the leader is the friendly Lago of Redhall – it’s love at first sight with Amara. Amara, Quinn, Delos and Lago travel towards Whitebridge where the Makari, with the help of Zura, have imprisoned Lestara. They free Lestara, but Lago and Quinn fall in the fierce fight with the Makari. Lestara has more bad news: the trolls are going to join the Makari in their invasion of Northern Haven.
Amara, Lestara and Delos leave from Whitebridge heading for Redhall, a troublesome journey.
Undertake a Journey: Challenge:1,4 Action:2+1(Wits)=3 weak hit
They are at 0 supply: unprepared
They proceed: Challenge:4,2 Action:2+1=3 Weak Hit. -1 momentum (now 6)
Challenge:7,3 Action:1+1=2 MISS. Pay the price: the journey takes extra time. -1 momentum (5)
Challenge: 3,1 Action:1+1=2 Weak Hit
Reach your destination – Challenge:3,9 Progress:9 Weak Hit
They reach Redhall, but there is some trouble going on.
[Oracle 7 – Settlement Trouble] Rival settlement
Lona, Lago’s sister that Amara hoped to befriend, will be away for a while. She has been sent to the rival settlement of Longlake to negotiate a truce and possible an alliance to face together the Makari.
Can the heroes “sojourn” in Redhall? [likely] YES
Sojourn: Challenge:1,10 Action:2+3(Heart)=5 Weak Hit
The “unprepared” condition is cleared and they take +2 supply (now 2)
Amara, with the help of Lestara, tries to forge a bond with Maya, Redhall overseer and mother of Lago and Lona.
Forge a bond – Challenge:3,2 Action:1+3(Heart)=4 Strong Hit
(+2 Spirit, now at 4)
Maya asks Amara to travel South, to the forest were the twin sisters Varena and Purena live. They are said to be great sorcerers and an authority among the Broken. The task is again to build a temporary alliance: with the help of the Broken, it could be possible to free Whitebridge from the Makari, hopefully rescuing Lago and Quinn, if they are still alive. Amara will travel with her loyal companion Delos and two Redhall warriors, while Lestara will remain in Redhall. The new bond with the Redhall overseer brings 2 progress in the Vow of having Lestara being overseer of Whitebridge for the next seven years.
Finding Varena and Purena will be a Formidable Journey.
Undertake a journey: Challenge:4,1 Action:1+1(Wits)=2 Weak Hit
(-1 supply, now at 1) Progress:1
The party decides to resupply.
Challenge:6,10 Action:2+1(Wits)=3 MISS – In the next session, there will be fight.
Health:3 Spirit:4 Supply:1 Momentum:5
Background Vow, Extreme: (alliance with Stoneford) Progress:0.5
Vow, Dangerous: (have Lestara oversee for the next years) Progress:4