Valor & Victory in Montagna – 6 – Battle among the mountains


[Sixth AAR of my solo games with the free Valor and Victory wargame. I play using Memoir 44 tiles for terrain and basic plastic army men. Battles are based on One Hour Wargames by Neil Thomas. Valor & Victory represents leaders as individual figures; in my games, one or two blue pebbles mark -2 (strong) and -1 (ordinary) leaders. Ordinary soldiers actually represent small squads of men. I use crouching figures for “reduced” (i.e. damaged) units. The game system is based on 2d6, one has to roll lower than a target number depending on the specific situation. A number of interesting details are included: e.g. various support weapons, armed and unarmed vehicles, snipers etc.]

Previous Events: A group of partisans [green army] has created a free republic in Northern Italy: the Republic of Montagna. The Fascist government army [grey] runs a successful attack (1:Sector J), capturing the partisan leader Arturo: the fascists cross the Grigio river and inflict a second defeat to the partisans (2:Sector I). The partisan leader Leo is also captured, but partisan commander Carla escapes. (3) Carla leads the partisans in the successful defence of the bridge in Sector C. The partisans counter attack: they ambush a contingent of enemies (4:Sector G), capturing enough fascists to be able to trade them for the freedom of Arturo and Leo: Carla earns a Valor badge. (5) She leads her comrades to the reconquest of Sector I.

Leo and Dimitri attack an area occupied by the government, in Sector D. They follow are road going through impassable cliffs and meet a fascist patrol. The partisans’ objective is the hill at the East of the board. The fascists are taken by surprise, in two separate groups on the open road, with a smaller group on the hill. They can only move when an attacking unit is 3 hexes close to them.
[Based on One Hour Wargames Scenario 26: Triple Line]

Order of Battle:

Partisans – 9 units, including the two regular [-1] leaders leo and Dimitri. Light Machine Gun, grenades, satchel charge.
Fascists – 6 units, including a veteran [-2] leader. Light Machine Gun [deployed on the hill] and grenades.


Turn 1: Dimitri and Leo enter the board from the West. They move forward too boldly and are badly hit by opportunity fire while in the open.


Turn 2: Dimitri takes cover in the woods. Leo is killed while trying to assault the fascists, some of the enemies are also eliminated, but the attackers have heavier losses. The surviving fascists retreat on the cover (which I treat as giving light [+1] cover).


Turn 3: the partisans deploy in two groups in the woods surrounding the hill. The Light Machine Gun at the North, Dimitri at the South. [Thanks to an unlucky 12 rolled by the Gray army] a partisan sniper causes damage to the fascists.


Turn 4: The battle is near to the end. Dimitri has to move forward to attempt an attack: he fails and falls in the attempt [a die roll suggests that he survives, anyway].


Turn 5: The remaining partisans have no leader: they give up their objective. The fascists keep control of the hill and of Sector D.


[A beautiful scenario, with an interesting terrain and initial deployment. Even with the moving limit, the defenders performed an effective fighting retreat. The superiority of their leader also proved vital.]

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