Human Figure Dice

Thanks to an interesting G+ post by Ovy Ortega, I started thinking of “human body” dice. I am sure this ideas is not new, but I had a take on it with the design illustrated by this quick and dirty prototype:

die
The most obvious way to map a human body to a die would be to have a 4×3 cross, with the 4 vertical faces corresponding to head, torso, abdomen, legs. The two arms of the cross would be the arms of the figure.
But I think it is nicer to have different faces for the left and right legs, as illustrated in the prototype.
One could assign combat values to the different faces:
1. abdomen
2. head
3. left leg
4. left arm
5. right leg
6. right arm

You can have combats in which you roll a die of a specific color for each character involved: whoever rolls higher wins and you read the locations to “narrate” what happens. Ties count as parries and are re-rolled.

E.g.
RED:right leg / BLUE:head – BLUE falls and RED defeats him with a kick in the head

RED:right arm / BLUE:right leg – RED’s sword wounds BLUE’s leg
It’s easy to imagine different dice for different characters:

Armored fighter:
1. abdomen
2. head helmet: re-roll
3. left leg
4. left arm shield: re-roll
5. right leg
6. right arm

Two fisted fighter:
1. abdomen
2. head
3. left leg
6. left arm with weapon
5. right leg
7. right arm with weapon

….and so on

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