SGAM2016 -3- Weirdgate88: the Golems strike hard

1988: hypergates appear in different places of the Earth. The 10 gates lead to what apparently is a different version of our planet. From the hyperplanet, invading armies, dinosaurs and giant golems attack our world. The governments of the Earth send SWAT squads through the gates: their task is to explore the hostile planet on the other side and hopefully find a way to shut the hypergates and stop the invasion.
The hypergates must be closed! But the operation of the Earth squads is limited also because of the activity of the Art: an occult organization of people from the Earth that support the Gateling invaders. Similarly, the Earthlings have found some support among the Gatelings: there are creatures from the hyperworld that are willing to cooperate to the goal of closing the gates. The squad lead by Sgt. Ephraim and including the two soldiers Pierre and Calaf makes part of the force in charge of closing Hypergate 6. The headquarters of the Gateling forces that opened the gate are said to contain a “key” with which the gate can be permanently closed. The HQ have been localized. Now the Earth forces are preparing to assault the location in search for the key. Ephraim’s squad successfully defeats a group of golems. They are then ordered to push forward to deliver a message to two friendly Gatelings near the clock tower.

[for the 3rd War Stuff skirmish, I rolled “convince” on the Five Parsecs From Home mission table. I reduced the number of shadows from 6 to 4, so that the last two rounds are entirely devoted to resolve the situation that was previously created on the table]

The heroes enter from the East. I initially placed the target Gatelings at the center of the table. But I resolved the North shadow as “Gatelings” and decided these must be the target, so I moved them there. Ephraim (fast) runs towards the target.

The following two shadows where resolved as a major (three golems) and minor (a single golem) opposition. The group of three golems entering from the South is lead by a wizard, who immediately puts the Black Robot out of combat with a fireball spell.


Calaf stuns the Wizard Green Golem, and Pierre finishes him with a charge. Ephraim delivers the information to the Gatelings.

Ephraim shoots and stuns one of the Golems. Pierre and Calaf start retreating, but Pierre is reached and put out of combat by the yellow golem.


The yellow golem and the brown golem jointly attack Ephraim and put him out of combat. Calaf just manages to sneak in front of the slow stone golem and call reinforcements.


Ephraim and Pierre will survive their wounds (I won’t let my Heroes die for now), but they will certainly not be available for the next mission.

Technically, the squad reached the objective of contacting the friendly Gatelings, but given that they suffered such heavy losses, I will not count this skirmish as a victory for the Earthlings. Still, they gain a new clue.

1 location of Hypergate 6 Head Quarters
2 the large beasts are controlled by Begirt, a telepathic woman
3 the Earthlings must immediately attack the HQ, because large reinforcements will soon arrive for the Gatelings


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