1P Kill Team: relic hunt in a Labyrinth

I played a new One Page Kill Team game, with the usual two Red and Blue armies. This time, I tried something slightly more complex: a relic hunt inside a large labyrinth. When figures moved next to a new door (green pebbles) I rolled dice to see if it was open or impassable (purple pebbles).

It was again a Red victory, but this time the Blues managed to limit damage from the Red Veteran’s Demo Charges.




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